As previously mentioned on the Graphics32 newsgroup I’ve made initial optimizations to the GR32_Polygons unit.
This version fixes several inefficiencies and a major performance issue mostly noticeable with the standard memory manager. Initial benchmarking shows a 2.2-fold performance increase.
If you want to give it a try, you can download the version here:
I’m still working on some other improvements not included in this file.
Please let me know, how it performed for you.