The QGLWidget class is a widget for rendering OpenGL graphics. More...
#include <QGLWidget>
Inherits: QWidget.
QGLWidget ( QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 ) | |
QGLWidget ( QGLContext * context, QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 ) | |
QGLWidget ( const QGLFormat & format, QWidget * parent = 0, const QGLWidget * shareWidget = 0, Qt::WindowFlags f = 0 ) | |
~QGLWidget () | |
GLuint | bindTexture ( const QImage & image, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA ) |
GLuint | bindTexture ( const QPixmap & pixmap, GLenum target = GL_TEXTURE_2D, GLint format = GL_RGBA ) |
GLuint | bindTexture ( const QImage & image, GLenum target, GLint format, QGLContext::BindOptions options ) |
GLuint | bindTexture ( const QPixmap & pixmap, GLenum target, GLint format, QGLContext::BindOptions options ) |
GLuint | bindTexture ( const QString & fileName ) |
const QGLColormap & | colormap () const |
const QGLContext * | context () const |
void | deleteTexture ( GLuint id ) |
void | doneCurrent () |
bool | doubleBuffer () const |
void | drawTexture ( const QRectF & target, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D ) |
void | drawTexture ( const QPointF & point, GLuint textureId, GLenum textureTarget = GL_TEXTURE_2D ) |
QGLFormat | format () const |
QImage | grabFrameBuffer ( bool withAlpha = false ) |
bool | isSharing () const |
bool | isValid () const |
void | makeCurrent () |
void | makeOverlayCurrent () |
const QGLContext * | overlayContext () const |
void | qglClearColor ( const QColor & c ) const |
void | qglColor ( const QColor & c ) const |
QPixmap | renderPixmap ( int w = 0, int h = 0, bool useContext = false ) |
void | renderText ( int x, int y, const QString & str, const QFont & font = QFont(), int listBase = 2000 ) |
void | renderText ( double x, double y, double z, const QString & str, const QFont & font = QFont(), int listBase = 2000 ) |
void | setColormap ( const QGLColormap & cmap ) |
void | setMouseTracking ( bool enable ) |
void | swapBuffers () |
virtual void | updateGL () |
virtual void | updateOverlayGL () |
QImage | convertToGLFormat ( const QImage & img ) |
bool | autoBufferSwap () const |
virtual void | glDraw () |
virtual void | glInit () |
virtual void | initializeGL () |
virtual void | initializeOverlayGL () |
virtual void | paintGL () |
virtual void | paintOverlayGL () |
virtual void | resizeGL ( int width, int height ) |
virtual void | resizeOverlayGL ( int width, int height ) |
void | setAutoBufferSwap ( bool on ) |
virtual bool | event ( QEvent * e ) |
virtual void | paintEvent ( QPaintEvent * event ) |
virtual void | resizeEvent ( QResizeEvent * event ) |
The QGLWidget class is a widget for rendering OpenGL graphics.
QGLWidget provides functionality for displaying OpenGL graphics integrated into a Qt application. It is very simple to use. You inherit from it and use the subclass like any other QWidget, except that you have the choice between using QPainter and standard OpenGL rendering commands.
QGLWidget provides three convenient virtual functions that you can reimplement in your subclass to perform the typical OpenGL tasks:
Here is a rough outline of how a QGLWidget subclass might look:
class MyGLDrawer : public QGLWidget { Q_OBJECT // must include this if you use Qt signals/slots public: MyGLDrawer(QWidget *parent) : QGLWidget(parent) {} protected: void initializeGL() { // Set up the rendering context, define display lists etc.: ... glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); ... } void resizeGL(int w, int h) { // setup viewport, projection etc.: glViewport(0, 0, (GLint)w, (GLint)h); ... glFrustum(...); ... } void paintGL() { // draw the scene: ... glRotatef(...); glMaterialfv(...); glBegin(GL_QUADS); glVertex3f(...); glVertex3f(...); ... glEnd(); ... } };
If you need to trigger a repaint from places other than paintGL() (a typical example is when using timers to animate scenes), you should call the widget's updateGL() function.
Your widget's OpenGL rendering context is made current when paintGL(), resizeGL(), or initializeGL() is called. If you need to call the standard OpenGL API functions from other places (e.g. in your widget's constructor or in your own paint functions), you must call makeCurrent() first.
QGLWidget provides functions for requesting a new display format and you can also create widgets with customized rendering contexts.
You can also share OpenGL display lists between QGLWidget objects (see the documentation of the QGLWidget constructors for details).
Note that under Windows, the QGLContext belonging to a QGLWidget has to be recreated when the QGLWidget is reparented. This is necessary due to limitations on the Windows platform. This will most likely cause problems for users that have subclassed and installed their own QGLContext on a QGLWidget. It is possible to work around this issue by putting the QGLWidget inside a dummy widget and then reparenting the dummy widget, instead of the QGLWidget. This will side-step the issue altogether, and is what we recommend for users that need this kind of functionality.
On Mac OS X, when Qt is built with Cocoa support, a QGLWidget can't have any sibling widgets placed ontop of itself. This is due to limitations in the Cocoa API and is not supported by Apple.
The QGLWidget creates a GL overlay context in addition to the normal context if overlays are supported by the underlying system.
If you want to use overlays, you specify it in the format. (Note: Overlay must be requested in the format passed to the QGLWidget constructor.) Your GL widget should also implement some or all of these virtual methods:
These methods work in the same way as the normal paintGL() etc. functions, except that they will be called when the overlay context is made current. You can explicitly make the overlay context current by using makeOverlayCurrent(), and you can access the overlay context directly (e.g. to ask for its transparent color) by calling overlayContext().
On X servers in which the default visual is in an overlay plane, non-GL Qt windows can also be used for overlays.
As described above, subclass QGLWidget to render pure 3D content in the following way:
It is also possible to draw 2D graphics onto a QGLWidget subclass, it is necessary to reimplement QGLWidget::paintEvent() and do the following:
Overpainting 2D content on top of 3D content takes a little more effort. One approach to doing this is shown in the Overpainting example.
It is possible to render into a QGLWidget from another thread, but it requires that all access to the GL context is safe guarded. The Qt GUI thread will try to use the context in resizeEvent and paintEvent, so in order for threaded rendering using a GL widget to work, these functions need to be intercepted in the GUI thread and handled accordingly in the application.
OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other countries.
See also QGLPixelBuffer, Hello GL Example, 2D Painting Example, Overpainting Example, and Grabber Example.
Constructs an OpenGL widget with a parent widget.
The default format is used. The widget will be invalid if the system has no OpenGL support.
The parent and widget flag, f, arguments are passed to the QWidget constructor.
If shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with shareWidget. But if shareWidget and this widget have different formats, sharing might not be possible. You can check whether sharing is in effect by calling isSharing().
The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass.
See also QGLFormat::defaultFormat() and Textures Example.
Constructs an OpenGL widget with parent parent.
The context argument is a pointer to the QGLContext that you wish to be bound to this widget. This allows you to pass in your own QGLContext sub-classes.
The widget will be invalid if the system has no OpenGL support.
The parent and widget flag, f, arguments are passed to the QWidget constructor.
If shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with shareWidget. But if shareWidget and this widget have different formats, sharing might not be possible. You can check whether sharing is in effect by calling isSharing().
The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass.
See also QGLFormat::defaultFormat() and isValid().
Constructs an OpenGL widget with parent parent.
The format argument specifies the desired rendering options. If the underlying OpenGL/Window system cannot satisfy all the features requested in format, the nearest subset of features will be used. After creation, the format() method will return the actual format obtained.
The widget will be invalid if the system has no OpenGL support.
The parent and widget flag, f, arguments are passed to the QWidget constructor.
If shareWidget is a valid QGLWidget, this widget will share OpenGL display lists and texture objects with shareWidget. But if shareWidget and this widget have different formats, sharing might not be possible. You can check whether sharing is in effect by calling isSharing().
The initialization of OpenGL rendering state, etc. should be done by overriding the initializeGL() function, rather than in the constructor of your QGLWidget subclass.
See also QGLFormat::defaultFormat() and isValid().
Destroys the widget.
Returns true if the widget is doing automatic GL buffer swapping; otherwise returns false.
See also setAutoBufferSwap().
Calls QGLContext:::bindTexture(image, target, format) on the currently set context.
See also deleteTexture().
Calls QGLContext:::bindTexture(pixmap, target, format) on the currently set context.
See also deleteTexture().
This is an overloaded function.
The binding options are a set of options used to decide how to bind the texture to the context.
This function was introduced in Qt 4.6.
This is an overloaded function.
Generates and binds a 2D GL texture to the current context, based on pixmap. The generated texture id is returned and can be used in
The binding options are a set of options used to decide how to bind the texture to the context.
This function was introduced in Qt 4.6.
This is an overloaded function.
Calls QGLContext::bindTexture(fileName) on the currently set context.
See also deleteTexture().
Returns the colormap for this widget.
Usually it is only top-level widgets that can have different colormaps installed. Asking for the colormap of a child widget will return the colormap for the child's top-level widget.
If no colormap has been set for this widget, the QGLColormap returned will be empty.
See also setColormap() and QGLColormap::isEmpty().
Returns the context of this widget.
It is possible that the context is not valid (see isValid()), for example, if the underlying hardware does not support the format attributes that were requested.
Converts the image img into the unnamed format expected by OpenGL functions such as glTexImage2D(). The returned image is not usable as a QImage, but QImage::width(), QImage::height() and QImage::bits() may be used with OpenGL. The GL format used is GL_RGBA.
Calls QGLContext::deleteTexture(id) on the currently set context.
See also bindTexture().
Makes no GL context the current context. Normally, you do not need to call this function; QGLContext calls it as necessary. However, it may be useful in multithreaded environments.
Returns true if the contained GL rendering context has double buffering; otherwise returns false.
See also QGLFormat::doubleBuffer().
Calls the corresponding QGLContext::drawTexture() with target, textureId, and textureTarget for this widget's context.
This function was introduced in Qt 4.4.
Calls the corresponding QGLContext::drawTexture() with point, textureId, and textureTarget for this widget's context.
This function was introduced in Qt 4.4.
Reimplemented from QObject::event().
Returns the format of the contained GL rendering context.
See also setFormat().
Executes the virtual function paintGL().
The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called.
Initializes OpenGL for this widget's context. Calls the virtual function initializeGL().
Returns an image of the frame buffer. If withAlpha is true the alpha channel is included.
Depending on your hardware, you can explicitly select which color buffer to grab with a glReadBuffer() call before calling this function.
This virtual function is called once before the first call to paintGL() or resizeGL(), and then once whenever the widget has been assigned a new QGLContext. Reimplement it in a subclass.
This function should set up any required OpenGL context rendering flags, defining display lists, etc.
There is no need to call makeCurrent() because this has already been done when this function is called.
This virtual function is used in the same manner as initializeGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that initializeOverlayGL() is called once before the first call to paintOverlayGL() or resizeOverlayGL(). Reimplement it in a subclass.
This function should set up any required OpenGL context rendering flags, defining display lists, etc. for the overlay context.
There is no need to call makeOverlayCurrent() because this has already been done when this function is called.
Returns true if this widget's GL context is shared with another GL context, otherwise false is returned. Context sharing might not be possible if the widgets use different formats.
See also format().
Returns true if the widget has a valid GL rendering context; otherwise returns false. A widget will be invalid if the system has no OpenGL support.
Makes this widget the current widget for OpenGL operations, i.e. makes the widget's rendering context the current OpenGL rendering context.
Makes the overlay context of this widget current. Use this if you need to issue OpenGL commands to the overlay context outside of initializeOverlayGL(), resizeOverlayGL(), and paintOverlayGL().
Does nothing if this widget has no overlay.
See also makeCurrent().
Returns the overlay context of this widget, or 0 if this widget has no overlay.
See also context().
Reimplemented from QWidget::paintEvent().
Handles paint events passed in the event parameter. Will cause the virtual paintGL() function to be called.
The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called.
This virtual function is called whenever the widget needs to be painted. Reimplement it in a subclass.
There is no need to call makeCurrent() because this has already been done when this function is called.
This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that paintOverlayGL() is called whenever the widget's overlay needs to be painted. Reimplement it in a subclass.
There is no need to call makeOverlayCurrent() because this has already been done when this function is called.
Convenience function for specifying the clearing color to OpenGL. Calls glClearColor (in RGBA mode) or glClearIndex (in color-index mode) with the color c. Applies to this widgets GL context.
See also qglColor(), QGLContext::currentContext(), and QColor.
Convenience function for specifying a drawing color to OpenGL. Calls glColor4 (in RGBA mode) or glIndex (in color-index mode) with the color c. Applies to this widgets GL context.
Note: This function is not supported on OpenGL/ES 2.0 systems.
See also qglClearColor(), QGLContext::currentContext(), and QColor.
Renders the current scene on a pixmap and returns the pixmap.
You can use this method on both visible and invisible QGLWidget objects.
This method will create a pixmap and a temporary QGLContext to render on the pixmap. It will then call initializeGL(), resizeGL(), and paintGL() on this context. Finally, the widget's original GL context is restored.
The size of the pixmap will be w pixels wide and h pixels high unless one of these parameters is 0 (the default), in which case the pixmap will have the same size as the widget.
If useContext is true, this method will try to be more efficient by using the existing GL context to render the pixmap. The default is false. Only use true if you understand the risks. Note that under Windows a temporary context has to be created and usage of the useContext parameter is not supported.
Overlays are not rendered onto the pixmap.
If the GL rendering context and the desktop have different bit depths, the result will most likely look surprising.
Note that the creation of display lists, modifications of the view frustum etc. should be done from within initializeGL(). If this is not done, the temporary QGLContext will not be initialized properly, and the rendered pixmap may be incomplete/corrupted.
Renders the string str into the GL context of this widget.
x and y are specified in window coordinates, with the origin in the upper left-hand corner of the window. If font is not specified, the currently set application font will be used to render the string. To change the color of the rendered text you can use the glColor() call (or the qglColor() convenience function), just before the renderText() call.
The listBase parameter is obsolete and will be removed in a future version of Qt.
Note: This function clears the stencil buffer.
Note: This function is not supported on OpenGL/ES systems.
Note: This function temporarily disables depth-testing when the text is drawn.
Note: This function can only be used inside a QPainter::beginNativePainting()/QPainter::endNativePainting() block if the default OpenGL paint engine is QPaintEngine::OpenGL. To make QPaintEngine::OpenGL the default GL engine, call QGL::setPreferredPaintEngine(QPaintEngine::OpenGL) before the QApplication constructor.
Overpaint with QPainter::drawText() instead.
This is an overloaded function.
x, y and z are specified in scene or object coordinates relative to the currently set projection and model matrices. This can be useful if you want to annotate models with text labels and have the labels move with the model as it is rotated etc.
Note: This function is not supported on OpenGL/ES systems.
Note: If depth testing is enabled before this function is called, then the drawn text will be depth-tested against the models that have already been drawn in the scene. Use glDisable(GL_DEPTH_TEST) before calling this function to annotate the models without depth-testing the text.
Overpaint with QPainter::drawText() instead.
Reimplemented from QWidget::resizeEvent().
Handles resize events that are passed in the event parameter. Calls the virtual function resizeGL().
This virtual function is called whenever the widget has been resized. The new size is passed in width and height. Reimplement it in a subclass.
There is no need to call makeCurrent() because this has already been done when this function is called.
This virtual function is used in the same manner as paintGL() except that it operates on the widget's overlay context instead of the widget's main context. This means that resizeOverlayGL() is called whenever the widget has been resized. The new size is passed in width and height. Reimplement it in a subclass.
There is no need to call makeOverlayCurrent() because this has already been done when this function is called.
If on is true automatic GL buffer swapping is switched on; otherwise it is switched off.
If on is true and the widget is using a double-buffered format, the background and foreground GL buffers will automatically be swapped after each paintGL() call.
The buffer auto-swapping is on by default.
See also autoBufferSwap(), doubleBuffer(), and swapBuffers().
Set the colormap for this widget to cmap. Usually it is only top-level widgets that can have colormaps installed.
See also colormap().
If enable is true then mouse tracking is enabled; otherwise it is disabled.
Swaps the screen contents with an off-screen buffer. This only works if the widget's format specifies double buffer mode.
Normally, there is no need to explicitly call this function because it is done automatically after each widget repaint, i.e. each time after paintGL() has been executed.
See also doubleBuffer(), setAutoBufferSwap(), and QGLFormat::setDoubleBuffer().
Updates the widget by calling glDraw().
Updates the widget's overlay (if any). Will cause the virtual function paintOverlayGL() to be executed.
The widget's rendering context will become the current context and initializeGL() will be called if it hasn't already been called.
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