The Multimedia API in the QtMobility Project gives developers a simplified way to use audio and video playback, and access camera functionality. The Multimedia QML Plugin provides a QML friendly interface to these features.
The Audio element is an easy way to add audio playback to a Qt Quick scene. QtMobility provides properties for control, methods (functions) and signals.
The code extract below shows the creation and use of an audio element.
import Qt 4.7 import QtMultimediaKit 1.1 // ... Audio { id: playMusic source: "music.wav" } MouseArea { id: playArea anchors.fill: parent onPressed: { playMusic.play() } }
The snippet above shows how the inclusion of playMusic enables audio features on the element that contains it. So that when the parent's MouseArea is clicked the play() method of the audio element is run. Other typical audio control methods are available such as pause() and stop().
Much of the getting / setting of Audio parameters is done through properties. These include
Property | Description |
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source | The source URL of the media. |
autoLoad | Indicates if loading of media should begin immediately. |
playing | Indicates that the media is playing. |
paused | The media is paused. |
status | The status of media loading. |
duration | Amount of time in milliseconds the media will play. |
position | Current position in the media in milliseconds of play. |
volume | Audio output volume: from 0.0 (silent) to 1.0 (maximum) |
muted | Indicates audio is muted. |
bufferProgress | Indicates how full the data buffer is: 0.0 (empty) to 1.0 (full). |
seekable | Indicates whether the audio position can be changed. |
playbackRate | The rate at which audio is played at as a multiple of the normal rate. |
error | An error code for the error state including NoError |
errorString | A description of the current error condition. |
The set of signals available allow the developer to create custom behavior when the following events occur,
Signal | Description |
---|---|
onStarted | Called when playback has been started. |
onResumed | Called when playback is resumed from the paused state. |
onPaused | Called when playback is paused. |
onStopped | Called when playback is stopped. |
onError | Called when the specified error occurs. |
The Camera element in the plugin enables still image capture using QML. The element has methods for starting and stopping the camera, capturing the image, camera settings and many signals indicating critical events.
The follow code is taken from the QML Camera Example. This snippet shows the setting up of the Camera element
Camera { id: camera x : 0 y : 0 width : 640 height : 480 focus : visible //to receive focus and capture key events //captureResolution : "640x480" flashMode: stillControls.flashMode whiteBalanceMode: stillControls.whiteBalance exposureCompensation: stillControls.exposureCompensation onImageCaptured : { photoPreview.source = preview stillControls.previewAvailable = true cameraUI.state = "PhotoPreview" } }
Notice that the slot for the imageCaptured() signal is implemented in onImageCaptured. However, this code only changes some state information to allow previewing.
The capture call itself is part of the implementation of the button that the user presses to take the image. It uses a call to captureImage():
CameraButton { text: "Capture" onClicked: camera.captureImage() }
Adding video playback, with sound, to a Qt Quick scene is also easy. The process is very similar to that of Audio above, in fact Video shares many of the property names, methods and signals. Here is the equivalent sample code to implement a video playback element in a scene
Video { id: video width : 800 height : 600 source: "video.avi" MouseArea { anchors.fill: parent onClicked: { video.play() } } focus: true Keys.onSpacePressed: video.paused = !video.paused Keys.onLeftPressed: video.position -= 5000 Keys.onRightPressed: video.position += 5000 }
There are similar features like play() with new features specific to video.
In the above sample when the parent of MouseArea is clicked, an area of 800x600 pixels with an id of 'video', the source "video.avi" will play in that area. Notice also that signals for the Keys element have been defined so that a spacebar will toggle the pause button; the left arrow will move the current position in the video to 5 seconds previously; and the right arrow will advance the current position in the video by 5 seconds.
Most of the differences will obviously be about video control and information. There are many properties associated with the Video element, most of them deal with meta-data, control of the video media and aspects of presentation.
The SoundEffect element provides a way to play short sound effects, like in video games. Multiple sound effect instances can be played simultaneously. You should use the Audio element for music playback.
import Qt 4.7 import QtMultimediaKit 1.1 SoundEffect { id: effect source: "test.wav" } MouseArea { id: playArea anchors.fill: parent onPressed: { effect.play() } }
In the above sample the sound effect will be played when the MouseArea is clicked.
For a complete description of this element, see SoundEffect
Adding access to the camera viewfinder, and capturing images is possible by using the Camera element. You can adjust capture settings including white balance, exposure compensation and flash mode, and control zoom.
import Qt 4.7 import QtMultimediaKit 1.1 Camera { focus : visible // to receive focus and capture key events when visible flashMode: Camera.FlashRedEyeReduction whiteBalanceMode: Camera.WhiteBalanceFlash exposureCompensation: -1.0 onImageCaptured : { photoPreview.source = preview // Show the preview in an Image element } }
For a complete description of this element, see Camera, and look at the QML Camera Example.
The Audio element allows you to add audio playback to a scene. |
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The Camera element allows you to add camera viewfinder to a scene. |
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The Video element allows you to add videos to a scene. |
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