The QFeedbackHapticsEffect class allows you to play a haptics effect. More...
#include <QFeedbackHapticsEffect>
Inherits: QFeedbackEffect.
This class was introduced in Qt Mobility 1.1.
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QFeedbackHapticsEffect ( QObject * parent = 0 ) | |
~QFeedbackHapticsEffect () | |
QFeedbackActuator * | actuator () const |
qreal | attackIntensity () const |
int | attackTime () const |
qreal | fadeIntensity () const |
int | fadeTime () const |
qreal | intensity () const |
int | period () const |
void | setActuator ( QFeedbackActuator * actuator ) |
void | setAttackIntensity ( qreal intensity ) |
void | setAttackTime ( int msecs ) |
void | setDuration ( int msecs ) |
void | setFadeIntensity ( qreal intensity ) |
void | setFadeTime ( int msecs ) |
void | setIntensity ( qreal intensity ) |
void | setPeriod ( int msecs ) |
virtual int | duration () const |
The QFeedbackHapticsEffect class allows you to play a haptics effect.
A haptics effect is an effect that takes advantage of the sense of touch. Most mobile devices today supports one such effect, vibration, which will then be the default when you create a QFeedbackHapticsEffect.
A haptics effect has a few parameters that must be set up before it can be played:
An effect can, for example, be set up as follows:
QFeedbackHapticsEffect rumble; rumble.setIntensity(1.0); rumble.setDuration(100);
You can now start() the effect.
rumble.start();
At any given time, the effect is in one of four states: Stopped, Paused, Running, or Loading. You can request a state change by calling start(), pause(), or stop(). The state is queried with state().
The haptics effect also supports a fade-in of the effect. For vibration, this means that the vibration will grow (or sink) in intensity from when the effect starts until intensity() is reached. You can set that up as follows:
rumble.setAttackIntensity(0.0); rumble.setAttackTime(250);
Attack intensity is the start intensity and attack time is the duration of the fade-in. We have a similar fade-out:
rumble.setFadeTime(250); rumble.setFadeIntensity(0.0);
When using fade-in and fade-out the total duration of the haptics effect will be: duration(); the main intensity() will be played for (duration() - (attackTime() + fadeTime())) milliseconds.
A QFeedbackHapticsEffect is played on an actuator(), which is the physical component that performs the effect. You can query if other actuators are available - see the QFeedbackActuator::actuators() function documentation for details.
Errors occurring during playback are notified through the error() signal.
See also QFeedbackActuator.
This property holds the actuator on which the effect operates.
This property defines the actuator on which the effect operates. You can only change the actuator used when the effect is stopped. Setting a null actuator resets the effect to use the default actuator.
This property was introduced in Qt Mobility 1.1.
Access functions:
QFeedbackActuator * | actuator () const |
void | setActuator ( QFeedbackActuator * actuator ) |
This property holds the initial intensity of the effect.
This property defines the initial intensity of the effect, before it fades in. It is usually lower than intensity. The effect will ramp up (or down) from attackIntensity() to intensity() in attackTime() milliseconds.
This property was introduced in Qt Mobility 1.1.
Access functions:
qreal | attackIntensity () const |
void | setAttackIntensity ( qreal intensity ) |
This property holds the duration of the fade-in effect.
This property defines the duration of the fade-in effect in milliseconds. The effect will ramp up (or down) from attackIntensity() to intensity() in attackTime() milliseconds.
If the attack time is set to a value such that attackTime() + fadeTime() is greater than duration() for non-periodic effects, or greater than period() for periodic effects, the waveform which will result is backend-specific.
This property was introduced in Qt Mobility 1.1.
Access functions:
int | attackTime () const |
void | setAttackTime ( int msecs ) |
See also duration() and period().
This property holds the expected duration of the effect.
This property defines the total duration of the feedback effect, in milliseconds. It includes the duration of any fade-in or fade-out parts, if any, in non-periodic effects, and includes all repetitions of the period in periodic-effects, if any.
If the duration is set to a value less than attackTime() + fadeTime(), or less than the period() of the effect, the waveform which will result is backend-specific.
This property was introduced in Qt Mobility 1.1.
Access functions:
virtual int | duration () const |
void | setDuration ( int msecs ) |
See also fadeTime(), attackTime(), and period().
This property holds the final intensity of the effect.
This property defines the final intensity of the effect, after it fades out. It is usually lower than intensity. The effect will ramp down (or up) from intensity() to fadeIntensity() in fadeTime() milliseconds.
This property was introduced in Qt Mobility 1.1.
Access functions:
qreal | fadeIntensity () const |
void | setFadeIntensity ( qreal intensity ) |
This property holds the duration of the fade-out effect.
This property defines the duration of the fade-out effect in milliseconds. The effect will ramp down (or up) from intensity() to fadeIntensity() in fadeTime() milliseconds.
If the fade time is set to a value such that attackTime() + fadeTime() is greater than duration() for non-periodic effects, or greater than period() for periodic effects, the waveform which will result is backend-specific.
This property was introduced in Qt Mobility 1.1.
Access functions:
int | fadeTime () const |
void | setFadeTime ( int msecs ) |
See also duration() and period().
This property holds the intensity of the effect.
This property defines the intensity of the feedback effect. The value can be between 0 and 1.
For non-periodic effects, the effect will be at this intensity for (duration() - (attackTime() + fadeTime())) milliseconds. For periodic effects, the effect will be at this intensity once per period for (period() - (attackTime() + fadeTime())) milliseconds.
This property was introduced in Qt Mobility 1.1.
Access functions:
qreal | intensity () const |
void | setIntensity ( qreal intensity ) |
This property holds set the period for the effect.
It has a default value of -1, which means that it is not a periodic effect. You can only change the period when the effect is stopped. The duration of the effect should be set to a value larger than the period of the effect if you wish the periodicity to be discernable. Note: Not all actuators support periodic effects
The period defines the total length of the periodic envelope, which will be repeated up until duration() milliseconds has elapsed. For a periodic effect, the intensity will start at attackIntensity(), ramp to intensity() (where it stays for (period() - (attackTime() + fadeTime())) milliseconds), then ramp to fadeIntensity(). This waveform will be repeated as many times as required until the duration() has elapsed.
If the period is set to a value which is less than attackTime() + fadeTime(), the waveform which will result is backend-specific.
This property was introduced in Qt Mobility 1.1.
Access functions:
int | period () const |
void | setPeriod ( int msecs ) |
Constructs the QFeedbackHapticsEffect class, and passes parent to QObject's constructor. The default QFeedbackActuator will be used.
See also QFeedbackActuator::actuators().
Destroys this effect and stops the feedback if it is running.
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