The following class members are part of the Qt 3 support layer. They are provided to help you port old code to Qt 4. We advise against using them in new code.
int | x11Cells () const |
Qt::HANDLE | x11Colormap () const |
bool | x11DefaultColormap () const |
bool | x11DefaultVisual () const |
int | x11Depth () const |
Display * | x11Display () const |
int | x11Screen () const |
void * | x11Visual () const |
int | x11AppCells ( int screen = -1 ) |
Qt::HANDLE | x11AppColormap ( int screen = -1 ) |
bool | x11AppDefaultColormap ( int screen = -1 ) |
bool | x11AppDefaultVisual ( int screen = -1 ) |
int | x11AppDepth ( int screen = -1 ) |
Display * | x11AppDisplay () |
int | x11AppDpiX ( int screen = -1 ) |
int | x11AppDpiY ( int screen = -1 ) |
Qt::HANDLE | x11AppRootWindow ( int screen = -1 ) |
int | x11AppScreen () |
void * | x11AppVisual ( int screen = -1 ) |
void | x11SetAppDpiX ( int dpi, int screen ) |
void | x11SetAppDpiY ( int dpi, int screen ) |
Use QX11Info::cells() instead.
For example, if you have code like
int cells = QPaintDevice::x11AppCells(screen);
you can rewrite it as
int cells = qApp->x11Info(screen).cells();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::colormap() instead.
For example, if you have code like
unsigned long colormap = QPaintDevice::x11AppColormap(screen);
you can rewrite it as
unsigned long colormap = qApp->x11Info(screen).colormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultColormap() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDefaultColormap(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).defaultColormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultVisual() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDefaultVisual(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).defaultVisual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::depth() instead.
For example, if you have code like
int depth = QPaintDevice::x11AppDepth(screen);
you can rewrite it as
int depth = qApp->x11Info(screen).depth();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::display() instead.
For example, if you have code like
Display *display = QPaintDevice::x11AppDisplay();
you can rewrite it as
Display *display = qApp->x11Info().display();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appDpiX() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDpiX(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).appDpiX();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appDpiY() instead.
For example, if you have code like
bool isDefault = QPaintDevice::x11AppDpiY(screen);
you can rewrite it as
bool isDefault = qApp->x11Info(screen).appDpiY();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::appRootWindow() instead.
For example, if you have code like
unsigned long window = QPaintDevice::x11AppRootWindow(screen);
you can rewrite it as
unsigned long window = qApp->x11Info(screen).appRootWindow();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::screen() instead.
For example, if you have code like
int screen = QPaintDevice::x11AppScreen();
you can rewrite it as
int screen = qApp->x11Info().screen();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::visual() instead.
For example, if you have code like
void *visual = QPaintDevice::x11AppVisual(screen);
you can rewrite it as
void *visual = qApp->x11Info(screen).visual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::cells() instead.
For example, if you have code like
int cells = widget->x11Cells();
you can rewrite it as
int cells = widget->x11Info().cells();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::colormap() instead.
For example, if you have code like
unsigned long screen = widget->x11Colormap();
you can rewrite it as
unsigned long screen = widget->x11Info().colormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultColormap() instead.
For example, if you have code like
bool isDefault = widget->x11DefaultColormap();
you can rewrite it as
bool isDefault = widget->x11Info().defaultColormap();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::defaultVisual() instead.
For example, if you have code like
bool isDefault = widget->x11DefaultVisual();
you can rewrite it as
bool isDefault = widget->x11Info().defaultVisual();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::depth() instead.
For example, if you have code like
int depth = widget->x11Depth();
you can rewrite it as
int depth = widget->x11Info().depth();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::display() instead.
For example, if you have code like
Display *display = widget->x11Display();
you can rewrite it as
Display *display = QX11Info::display();
See also QWidget::x11Info() and QX11Info::display().
Use QX11Info::screen() instead.
For example, if you have code like
int screen = widget->x11Screen();
you can rewrite it as
int screen = widget->x11Info().screen();
See also QWidget::x11Info() and QPixmap::x11Info().
Use QX11Info::setAppDpiX() instead.
Use QX11Info::setAppDpiY() instead.
Use QX11Info::visual() instead.
For example, if you have code like
void *visual = widget->x11Visual();
you can rewrite it as
void *visual = widget->x11Info().visual();
See also QWidget::x11Info() and QPixmap::x11Info().
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