The simplest use of a resource file involves reading string resources and interpreting the source data.
Resources are defined in terms of structs which are accessed
and read by the RResourceFile
class, and interpreted
by the TResourceReader
. An application may also
use resources from multiple files simultaneously. See Resource File examples for more information.
Consider a sample resource file where
a struct of STRING is defined having a single member of type LTEXT
:
// define structures STRUCT STRING { LTEXT text; } // define resources RESOURCE STRING hello { text=Bonjour tout le monde!; }
.rsc
file and an .rsg
file.
For information on resource compiler, see Symbian^3 Tools Guide > Building.
.rsc
file contains the resource data;
this is the resource file that must be referred to at run-time by
the RResourceFile
class in the C++ code.
.rsg
file is a generated
header file that contains #define
statements for each resource defined in the source file. In the
resource file generated here, the only resource is called hello
and the generated header file contains:
Example:
#define HELLO 1
#include
the .rsg
file
in the file containing the C++ code, to access the resource IDs generated
by the resource compiler. For example, for a project refered as ReadText
, this might be:
Example:
#include ReadText.rsg
RResourceFile
object in the
C++ program, specifying the name of the resource file:
Example:
RResourceFile resourceFile; resourceFile.OpenL( fsSession,_L( Z:\\system\\data\\ReadText.rsc ) );
RResourceFile::AllocReadLC()
, RResourceFile::AllocReadL()
or RResourceFile::ReadL()
to read a resource as shown in the following code fragment:
Example:
HBufC8* dataBuffer = resourceFile.AllocReadLC( HELLO );
TResourceReader
object. This provides access to the text string through a pointer
descriptor as shown in the following code fragment:
Example:
TResourceReader theReader; ... theReader.SetBuffer( datafBuffer ); TPtrC textdata = reader.ReadTPtrC();
In this example, once the resource data is no longer needed, the heap descriptor, dataBuffer, can be removed from the cleanup stack and destroyed as shown in the code fragment:
CleanupStack::PopAndDestroy();
When all operations on the resource file are complete, the resource file can be closed using the RResourceFile::close() function as:
resourceFile.Close();
Consider a resource constructed from the following definition.
RESOURCE ARRAY anarray { items= { LBUF { txt="Esc"; }, LBUF { txt="Enter"; }, LBUF { txt="Tab"; }, LBUF { txt="Del"; }, LBUF { txt="Space"; } }; }
A TPtrC
representing the second
item can be constructed using the ReadTPtrC()
function.
The example simply takes the length of the text Enter
:
// open the resource file ... HBufC8* res = resourceFile.AllocReadLC( ANARRAY ); TResourceReader theReader; ... TInt len; len = ( theReader.ReadTPtrC( 1,res ) ).Length(); // len == 5 ...