examples/SFExamples/RockPaperScissorsGameSourceCode_S60/RPS/src/roshambo.cpp

00001 /*
00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008   list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010   this list of conditions and the following disclaimer in the documentation
00011   and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013   may be used to endorse or promote products derived from this software
00014   without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:  
00028 */
00029 #include <e32math.h>
00030 #include "roshambo.h"
00031 
00032 TRoshambo::TRoshambo()
00033 : iLocalPlayer(ENone), iOpponent(ENone){}
00034 
00035 void TRoshambo::SinglePlayerGame(TElement aLocalPlayer)
00036         {
00037         iLocalPlayer = aLocalPlayer;
00038         TUint32 randomChoice = (Math::Random())%3;
00039         ASSERT( (randomChoice>=0) && (randomChoice<=3) ); 
00040         iOpponent = (TElement)randomChoice;
00041         }
00042 
00043 //enum TElement {ENone = -1, ERock = 0, EPaper = 1, EScissors = 2};     
00044 TRoshambo::TResult TRoshambo::CalculateResult() const
00045         {
00046         TResult result = ENoContest;
00047         
00048         if (iLocalPlayer==ENone)
00049                 {
00050                 if (iOpponent==ENone)
00051                         result = ENoContest; // No contest if neither player selected
00052                 else
00053                         result = ELose;   // Opponent won by default 
00054                 }
00055                 
00056         else if (iOpponent>iLocalPlayer)
00057                 {
00058                 if ( (iOpponent==EScissors) && (iLocalPlayer==ERock) ) // Player wins
00059                         result = EWin;
00060                 else // Opponent wins
00061                         result = ELose;
00062                 }
00063                 
00064         else if (iLocalPlayer > iOpponent)
00065                 {
00066                 if ( (iLocalPlayer==EScissors) && (iOpponent==ERock) ) // Opponent wins
00067                         result = ELose;
00068                 else // Player wins
00069                         result = EWin;
00070                 }
00071                 
00072         else if (iLocalPlayer==iOpponent)
00073                 result = EDraw;
00074         
00075         else
00076                 ASSERT(EFalse);; // Shouldn't get here          
00077                 
00078         return (result);                
00079         }

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