examples/SFExamples/games_on_symbian_os_code/oandx/src/oandxengine.cpp

00001 // 
00002 // Copyright (c) 2002-2009 Nokia Corporation and/or its subsidiary(-ies).
00003 // All rights reserved.
00004 // This component and the accompanying materials are made available
00005 // under the terms of the License "Eclipse Public License v1.0"
00006 // which accompanies this distribution, and is available
00007 // at the URL "http://www.eclipse.org/legal/epl-v10.html".
00008 // 
00009 // Initial Contributors:
00010 // Nokia Corporation - initial contribution.
00011 // 
00012 // Contributors:
00013 // 
00014 // Description:
00015 // 
00016 
00017 #include <e32math.h>
00018 
00019 #include "oandxdefs.h"
00020 #include "oandxengine.h"
00021 
00022 
00023 COandXEngine* COandXEngine::NewL()
00033         {
00034         return new(ELeave) COandXEngine;
00035         }
00036 
00037 COandXEngine::COandXEngine()
00042         {
00043         Reset();
00044         }
00045 
00046 COandXEngine::~COandXEngine()
00051         {
00052         // empty.
00053         }
00054 
00055 void COandXEngine::Reset()
00060         {
00061         for (TInt i=0; i<KNumberOfTiles; i++)
00062                 {
00063                 iTileStates[i] = ETileBlank;
00064                 }
00065         }
00066 
00067 TTileState COandXEngine::TileStatus(TInt aIndex) const
00075         {
00076         return iTileStates[aIndex];
00077         }
00078 
00079 TBool COandXEngine::TryMakeMove(TInt aIndex, TBool aCrossTurn)
00090         {
00091         if (iTileStates[aIndex] == ETileBlank)
00092                 {
00093                 iTileStates[aIndex] = aCrossTurn ? ETileCross : ETileNought;
00094                 return ETrue;
00095                 }
00096         return EFalse;
00097         }
00098         
00099 TInt COandXEngine::TileState(TInt aX, TInt aY) const
00107         {
00108         ASSERT(aX >= 0 && aX < KTilesPerSide);
00109         ASSERT(aY >= 0 && aY < KTilesPerSide);
00110         
00111         return iTileStates[aY * KTilesPerSide + aX];
00112         }
00113 
00114 TTileState COandXEngine::GameWonBy() const
00123         {
00124         const TInt KNoughtWinSum = KTilesPerSide * ETileNought;
00125         const TInt KCrossWinSum = KTilesPerSide * ETileCross;
00126         
00127         // is there a row or column of matching tiles?
00128         for (TInt i = 0; i < KTilesPerSide; ++i)
00129                 {
00130                 TInt rowSum = 0;
00131                 TInt colSum = 0;
00132                 for (TInt j = 0; j < KTilesPerSide; ++j)
00133                         {
00134                         rowSum += TileState(j, i);
00135                         colSum += TileState(i, j);
00136                         }
00137                 
00138                 if (rowSum == KNoughtWinSum || colSum == KNoughtWinSum)
00139                         {
00140                         return ETileNought;
00141                         }
00142                 if (rowSum == KCrossWinSum || colSum == KCrossWinSum)
00143                         {
00144                         return ETileCross;
00145                         }
00146                 }
00147 
00148         // is there a diagonal of matching tiles?
00149         TInt blTrSum = 0;               // bottom left to top right
00150         TInt tlBrSum = 0;               // top left to bottom right
00151         for (TInt i = 0; i < KTilesPerSide; ++i)
00152                 {
00153                 tlBrSum += TileState(i,i);
00154                 blTrSum += TileState(i,KTilesPerSide - 1 - i);
00155                 }
00156                 
00157         if (blTrSum == KNoughtWinSum || tlBrSum == KNoughtWinSum)
00158                 {
00159                 return ETileNought;
00160                 }
00161         
00162         if (blTrSum == KCrossWinSum || tlBrSum == KCrossWinSum)
00163                 {
00164                 return ETileCross;
00165                 }
00166         
00167         return ETileBlank; // No winner
00168         }
00169 
00170 
00171 void COandXEngine::ExternalizeL(RWriteStream& aStream) const
00179         {
00180         for (TInt i = 0; i<KNumberOfTiles; i++)
00181                 {
00182                 aStream.WriteInt8L(iTileStates[i]);
00183                 }
00184         }
00185 
00186 void COandXEngine::InternalizeL(RReadStream& aStream)
00194         {
00195         for (TInt i = 0; i<KNumberOfTiles; i++)
00196                 {
00197                 iTileStates[i] = static_cast<TTileState>(aStream.ReadInt8L());
00198                 }
00199         }

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