00001 /* 00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: 00028 */ 00029 #include <eiklabel.h> 00030 #include <eikenv.h> 00031 00032 #include "BitmapContainer.h" 00033 00034 00035 #include <aknutils.h> 00036 00037 /* 00038 ----------------------------------------------------------------------------- 00039 ----------------------------------------------------------------------------- 00040 */ 00041 CBitmapContainer* CBitmapContainer::NewL( const TRect& aRect) 00042 { 00043 CBitmapContainer* self = CBitmapContainer::NewLC( aRect); 00044 CleanupStack::Pop( self ); 00045 return self; 00046 } 00047 /* 00048 ----------------------------------------------------------------------------- 00049 ----------------------------------------------------------------------------- 00050 */ 00051 CBitmapContainer* CBitmapContainer::NewLC( const TRect& aRect) 00052 { 00053 CBitmapContainer* self = new ( ELeave ) CBitmapContainer; 00054 CleanupStack::PushL( self ); 00055 self->ConstructL( aRect); 00056 return self; 00057 } 00058 /* 00059 ----------------------------------------------------------------------------- 00060 ----------------------------------------------------------------------------- 00061 */ 00062 CBitmapContainer::~CBitmapContainer() 00063 { 00064 delete iBitmap; 00065 delete iBall; 00066 delete iMask; 00067 } 00068 /* 00069 ----------------------------------------------------------------------------- 00070 ----------------------------------------------------------------------------- 00071 */ 00072 void CBitmapContainer::ConstructL( const TRect& aRect) 00073 { 00074 CreateWindowL(); 00075 00076 // find the image file to show 00077 TFindFile bitmapFile(CCoeEnv::Static()->FsSession()); 00078 if(KErrNone == bitmapFile.FindByDir(KTxBitmapFile, KNullDesC)) 00079 { 00080 // construct the bitmap 00081 // which after we have valid bitmap instance 00082 // i.e. the pointer is valid 00083 iBitmap = new(ELeave)CFbsBitmap(); 00084 00085 // then load the actual image data to the bitmap 00086 TInt err = iBitmap->Load(bitmapFile.File(),0); 00087 // if Err == KErrNone, then it is ok 00088 // othervise it is most likely invalidand Handle will show it 00089 // we could also use User::LeaveIfError() 00090 // then instead of getting blank screen without image 00091 // we would have a leave during costruction 00092 // which would cause application to crash 00093 00094 iBall = new(ELeave)CFbsBitmap(); 00095 iBall->Load(bitmapFile.File(),1); 00096 00097 iMask = new(ELeave)CFbsBitmap(); 00098 iMask->Load(bitmapFile.File(),2); 00099 } 00100 00101 SetRect( aRect ); 00102 ActivateL(); 00103 DrawNow(); 00104 } 00105 00106 /* 00107 ----------------------------------------------------------------------------- 00108 normal Draw funtion for CCoeControl, which is used to draw to the screen 00109 ----------------------------------------------------------------------------- 00110 */ 00111 void CBitmapContainer::Draw( const TRect& /*aRect*/ ) const 00112 { 00113 CWindowGc& gc = SystemGc(); 00114 00115 TBool hasImage(EFalse); 00116 00117 if(iBitmap)// check that we have constructed the bitmap 00118 { 00119 // and that the bitmap has valid data for drawing 00120 if(iBitmap->Handle()) 00121 { 00122 // just draw the image to the whole screen 00123 // without caring about the scaling issues 00124 gc.DrawBitmap(Rect(),iBitmap); 00125 hasImage = ETrue; 00126 } 00127 } 00128 00129 // if we didn't get the image drawn, then we clear the screen 00130 if(!hasImage) 00131 { 00132 // clear the screen with default brush (solid white) 00133 gc.Clear(Rect()); 00134 } 00135 00136 if(iBall && iMask)// check that we have constructed the bitmap 00137 { 00138 // and that the bitmap has valid data for drawing 00139 if(iBall->Handle() && iMask->Handle()) 00140 { 00141 TSize imageSize(iBall->SizeInPixels()); 00142 00143 TInt xGap = ((Rect().Width() - imageSize.iWidth) / 2); 00144 TInt yGap = ((Rect().Height()- imageSize.iHeight)/ 2); 00145 00146 TRect destRect(xGap,yGap,(xGap + imageSize.iWidth),(yGap + imageSize.iHeight)); 00147 00148 gc.DrawBitmapMasked(destRect,iBall,TRect(0,0,imageSize.iWidth,imageSize.iHeight),iMask,ETrue); 00149 } 00150 } 00151 } 00152 00153 /* 00154 ----------------------------------------------------------------------------- 00155 used for informinging about resource changes, 00156 in S60 one usage is to know when the layout of the screen has been changed 00157 ----------------------------------------------------------------------------- 00158 */ 00159 void CBitmapContainer::HandleResourceChange(TInt aType) 00160 { 00161 TRect rect; 00162 00163 if ( aType==KEikDynamicLayoutVariantSwitch )// layout change event 00164 { // get new main panel rect and set it 00165 AknLayoutUtils::LayoutMetricsRect(AknLayoutUtils::EMainPane, rect); 00166 SetRect(rect); 00167 } 00168 00169 // forward events for CCoeControl's base class handler 00170 CCoeControl::HandleResourceChange(aType); 00171 } 00172 00173 00174 00175 // End of File