If your custom control contains a scrollbar, you need to listen for touch events in the scrollbar.
For custom controls that override CCoeControl::HandleScrollEventL()
,
you must also call the base class implementation of the function.
Figure: Scrollbar
For an implementation example, see below.
void CMyContainerControl::HandleScrollEventL( CEikScrollBar* aScrollBar, TEikScrollEvent aEventType ) { if( !aScrollBar ) { return; } TInt newPosition = aScrollBar->ThumbPosition(); switch( aEventType ) { case EEikScrollUp: // Moving up one step { MoveFocusUpL(); break; } case EEikScrollDown: // Moving down one step { MoveFocusDownL(); break; } case EEikScrollThumbDragVert: // Drag started case EEikScrollThumbReleaseVert: // Drag released { if( newPosition < iFocusedIndex ) { MoveFocusUpL(); } else if( newPosition > iFocusedIndex ) { MoveFocusDownL(); } break; } case EEikScrollPageUp: { while( newPosition < iFocusedIndex ) { MoveFocusUpL(); } break; } case EEikScrollPageDown: { while( newPosition > iFocusedIndex ) { MoveFocusDownL(); } break; } default: { break; } } DrawNow(); }