Create a session
with the SendAs Server using the RSendAs::Connect()
function.
Connect to the server
using the default number of message slots available to a session, which is
4, (KSendAsDefaultMessageSlots
).
Set the message
entry using the CMsvEntry::SetEntryL()
function.
Get the IDs of all
the context children, using the CMsvEntry::ChildrenL()
function.
Empty the draft folder before creating a new message using the CleanMessageFolderL() function.
// SendAs2Example.h ... class CSendAs2Example : public CBase { public: static CSendAs2Example* NewL(); ~CSendAs2Example(); void StartL(); void Connect(); void CreateL(RSendAsMessage& aMessage); void DisplayAccountL(); void CapabilityFilterL(); void SendL(RSendAsMessage& aMessage); private: CSendAs2Example(); void ConstructL(); void CleanMessageFolderL(); private: /** Pointer to the console interface */ CConsoleBase* iConsole; RSendAs iSendAs; /** Pointer to Session observer used to report whatever notification it receives */ CDummyObserver* iObserver; /** Pointer to the channel of communication between a client thread and the Message Server */ CMsvSession* iSession; /** Pointer to a particular Message Server entry */ CMsvEntry* iEntry; /** Pointer to the array of entry IDs */ CMsvEntrySelection* iSelection; };
// SendAs2Example.cpp ... /** Allocates and constructs a CSendAs2Example object. Initialises all member data to their default values. */ CSendAs2Example* CSendAs2Example::NewL() { CSendAs2Example* self = new (ELeave) CSendAs2Example(); CleanupStack::PushL(self); self->ConstructL(); CleanupStack::Pop(); return self; } /** Constructor */ CSendAs2Example::CSendAs2Example() { } ... /** Creates a session - based on the time slots - connects to the server @leave system wide error codes */ void CSendAs2Example::Connect() { iConsole->Printf ( KTextConn ); TInt err = iSendAs.Connect(KSendAsDefaultMessageSlots); if ( err == KErrNone) { iConsole->Printf ( KTextErrInn ); } else { iConsole->Printf ( KTextErrOut ); } }