/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Mobility Components. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt 4.7 import QtMobility.connectivity 1.2 import Controller 1.0 Rectangle { id: bounds property BluetoothService currentService property alias minimalDiscovery: myModel.minimalDiscovery property alias uuidFilder: myModel.uuidFilter property color fg: "white" property color bg: "black" Rectangle { id: page width: 640 height: 360 color: bg focus: true // client side BluetoothDiscoveryModel { id: myModel function connect(s){ socket.setService(s); socket.setConnected(true); } discovery: false minimalDiscovery: true //onDiscoveryChanged: console.log("Discovery: " + discovery) onNewServiceDiscovered: { connect(service); discovery = false; } uuidFilter: "e8e10f95-1a70-4b27-9ccf-02010264e9c9" } // BluetoothService { // id: btservice // deviceAddress: "00:1A:9F:92:9E:5A" // serviceUuid: "e8e10f95-1a70-4b27-9ccf-02010264e9c9" // } BluetoothSocket { id: socket function parse(s){ var args = s.split(" "); if(args[0] == "m"){ ball.x = args[1]-ball.width/2; ball.y = args[2]-ball.height/2; } else if(args[0] == "l"){ leftPaddle.y = Number(args[1])+topBumper.height; } else if(args[0] == "s"){ scoreLeft.text = args[1]; scoreRight.text = args[2]; } else if(args[0] == "e"){ // echo packet, check for RTT socket.sendStringData(s); } else if(args[0] == "E"){ var d = new Date(); var lag = d.getTime() - args[1]; if(lag > 250){ statusText.text = "LAG! " + lag + "ms"; } } } //connected: true // service: btservice onStateChanged: console.log("New socket state " + state); onErrorChanged: { statusText.text = error; } onServiceChanged: console.log("New service"); onConnectedChanged: { console.log("Connected: " + connected); if(connected) { statusText.text = "Connected"; controller.stop(); } else { statusText.text = "Unconnected " + error; controller.start(); controller.refresh(); } } //onConnectedChanged: console.log("Connected changed"); onDataAvailable: parse(socket.stringData); } Timer { id: lagTimer function sendEcho() { if(socket.connected){ var s = "E " + new Date().getTime(); socket.sendStringData(s); } if(server_socket.connected){ var s = "e " + new Date().getTime(); server_socket.sendStringData(s); } } interval: 1000 repeat: true running: socket.connected || server_socket.connected onTriggered: sendEcho(); } // server side, not implemented BluetoothService { id: btserver serviceName: "bttennis" serviceDescription: "QML Tennis Service" serviceProtocol: "l2cap" serviceUuid: "e8e10f95-1a70-4b27-9ccf-02010264e9c9" registered: true onNewClient: { console.log("Got a new connections!"); if (!server_socket.connected) { assignNextClient(server_socket); } else { nextClient().connected = false; } } } BluetoothSocket { id: server_socket function parse(s){ var args = s.split(" "); if(args[0] == "r"){ rightPaddle.y = Number(args[1])+topBumper.height; } else if(args[0] == "E"){ // echo packet, check for RTT sendStringData(s); } else if(args[0] == "E"){ var d = new Date(); var lag = d.getTime() - args[1]; if(lag > 250){ statusText.text = "LAG! " + lag + "ms"; } } } onStateChanged: console.log("SERVER: New socket state " + state); onErrorChanged: { console.log("SERVER: error: " + error); statusText.text = error; } onServiceChanged: console.log("SERVER: New service"); onConnectedChanged: { console.log("SERVER Connected: " + connected); if(connected) { statusText.text = "Server Connected"; controller.refresh(); } else { statusText.text = "Server Unconnected " + error; } } onDataAvailable: parse(stringData); } Connections { target: deviceSensor.item onReadingChanged: { if (x >= 20 && x <= 70) rightPaddle.paddlePos = ((x - 20) / 50 * page.height) - rightPaddle.height / 2; } } Handover { id: handover bluetoothService: BluetoothService { serviceName: "bttennis" serviceProtocol: "l2cap"; serviceUuid: "e8e10f95-1a70-4b27-9ccf-02010264e9c9" } onBluetoothServiceChanged: { console.log("Connecting to NFC provided address " + bluetoothService.deviceAddress); statusText.text = "Connecting: " + bluetoothService.deviceAddress + " " + bluetoothService.serverPort; socket.setService(bluetoothService); socket.setConnected(true); } onAvailableChanged: statusText.text = "Touch to play"; } MouseArea { anchors.fill: parent enabled: true onMousePositionChanged: { var y = mouseY-rightPaddle.height/2; var p = server_socket.connected ? leftPaddle : rightPaddle; if(y < topBumper.height) y = topBumper.height; if(y > page.height - bottomBumper.height - rightPaddle.height) y = page.height - bottomBumper.height - rightPaddle.height; p.paddlePos = y; } } ConnectButton { id: connectButton mymodel: myModel socket: socket server_socket: server_socket } // Make a ball to bounce Rectangle { id: ball x: page.width/2-width/2; y: page.height/2-height/2; width: 12; height: 12; z: 1 color: fg } Paddle { id: leftPaddle property int lastsent: 0 onPaddleMoved: { controller.moveLeftPaddle(y); if (server_socket.connected) { var c = Math.round(y-topBumper.height); if (c == lastsent){ return; } lastsent = c; server_socket.sendStringData("l " + c); } } } Paddle { id: rightPaddle x: page.width - 12; onPaddleMoved: { if(socket.connected) socket.sendStringData("r " + Math.round(rightPaddle.y-topBumper.height)); controller.moveRightPaddle(y); } } Bumper { id: topBumper } Bumper { id: bottomBumper y: page.height-height } Score { id: scoreLeft } Score { id: scoreRight x: 3*page.width/4-paintedWidth/2 } Repeater { model: page.height / 8 Rectangle { color: fg; x: page.width/2; y: index * 8; width: 2; height: 5 } } Text { id: statusText font.family: "Old English" font.pixelSize: 25; font.bold: true text: "" color: fg y: page.height-height-25 x: 24 onTextChanged: NumberAnimation { target: statusText; property: "opacity"; easing.type: Easing.InOutSine; from: 1; to: 0; duration: 2000 } } Keys.onPressed: { var p = server_socket.connected ? leftPaddle : rightPaddle; if(event.key == Qt.Key_Up){ p.paddlePos -= 20; event.accepted = true; } else if(event.key == Qt.Key_Down){ p.paddlePos += 20; event.accepted = true; } } Loader { id: deviceSensor source: "sensor.qml" } transform: Scale { xScale: bounds.width/page.width; yScale: bounds.height/page.height } Controller { id: controller property bool dir: true; property int lastx: page.width/2; onMoveBall: { ball.x = x-ball.width/2; ball.y = y-ball.height/2; if((ball.x+ball.width > rightPaddle.x) && (ball.y+ball.width > rightPaddle.y) && (ball.y < rightPaddle.y + rightPaddle.height)){ ballCollision(4); } else if((ball.x < leftPaddle.width) && (ball.y+ball.width > leftPaddle.y) && (ball.y < leftPaddle.y + leftPaddle.height)){ ballCollision(3); } else if(ball.x > page.width){ scored(4); } else if(x < 0){ scored(3); } else if(ball.y < topBumper.height){ ballCollision(1); } else if((y + ball.height/2) > bottomBumper.y){ ballCollision(2); } if(lastx > x){ dir = true; } else { dir = false; } lastx = x; if (!socket.connected && !server_socket.connected){ if(dir && ball.x < page.width/2) { leftPaddle.paddlePos = ball.y - leftPaddle.height/2; } else if(!dir && ball.x > page.width/2){ rightPaddle.paddlePos = ball.y - leftPaddle.height/2; } } if (server_socket.connected){ var s = "m " + ball.x + " " + ball.y; server_socket.sendStringData(s); } } onScore: { scoreLeft.text = left; scoreRight.text = right; if (server_socket.connected) { var s = "s " + left + " " + right; server_socket.sendStringData(s); } } } } }
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