/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.particles 1.0 import "Level.js" as LevelScript Item { id: enemies anchors.fill: parent property int enemiesCreated: 0 property int enemiesEnabled: 0 property int backOneTop property int backTwoTop // Long background 2 Image { id: longBackground_2 source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" fillMode: Image.Stretch smooth: false width: gameArea.width height: gameArea.height } // Long background 1 Image { id: longBackground_1 source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" fillMode: Image.Stretch smooth: false width: gameArea.width height: gameArea.height } // Long background Up to down animation ParallelAnimation { id: backgroundAnim; loops: Animation.Infinite PropertyAnimation { target:longBackground_1; property:"y"; from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 } PropertyAnimation { target:longBackground_2; property:"y"; from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 } } // *************************************************** // *** NOTE: This is mandatory for all level QML files function pause(doPause) { if (doPause) { enemyCreationTimer.stop() backgroundAnim.stop() } else { enemyCreationTimer.restart() backgroundAnim.restart() } for (var i=0;i<LevelScript.hiddenEnemies.length;i++) { var enemy = LevelScript.hiddenEnemies[i] enemy.pause(doPause) } } // *************************************************** // *** NOTE: This is mandatory for all level QML files objectName: "level" // Enemy creation timer Timer { id: enemyCreationTimer interval: 1000; running: false; repeat: true onTriggered: { enableEnemy() } } function enableEnemy() { if (enemiesEnabled < enemiesCreated) { var enemy = LevelScript.hiddenEnemies[enemiesEnabled] enemy.opacity = 1 enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50) enemy.startMovingAnim() enemyCreationTimer.stop() enemyCreationTimer.interval = GameEngine.randInt(500,2000) enemyCreationTimer.restart() enemiesEnabled = enemiesEnabled + 1 GameEngine.playSound(4) // NOTE: Enable enemy sound } else { enemyCreationTimer.stop() } } // Hidden enemies group function createHiddenEnemiesGroup() { for (var i=0;i<LevelPlugin.enemyCount();i++) { var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml") var enemyObject = enemyComponent.createObject(enemies) LevelScript.hiddenEnemies.push(enemyObject) enemiesCreated = enemiesCreated + 1 } } Component.onCompleted: { // Create hidden enemies createHiddenEnemiesGroup() // Flying moons animation starBurstTimer.restart() // Create enemies timer enemyCreationTimer.restart() // Start Long background loop animation backOneTop = 0 longBackground_1.y = backOneTop; backTwoTop = gameArea.height * -1 longBackground_2.y = backTwoTop; backgroundAnim.restart() GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times } Timer { id: starBurstTimer interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true onTriggered: { starParticles.burst(GameEngine.randInt(4,6)) } } // *************************************************** // *** NOTE: This is mandatory for all level QML files // Execute explode particle effect function explode(x,y) { explodeParticles.x = x explodeParticles.y = y explodeParticles.burst(20) explodeParticles.opacity = 1 } // *************************************************** // *** NOTE: This is mandatory for all level QML files // Explode particle effect Particles { id: explodeParticles opacity: 0 width: 1 height: 1 emissionRate: 0 source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png" lifeSpan: 500 lifeSpanDeviation: 2000 count: -1 angle: 270 angleDeviation: 65 velocity: 100 velocityDeviation: 100 ParticleMotionGravity { yattractor: 1000 xattractor: 300 acceleration: 50 } } Particles { id: starParticles y: -50 x: 0 width: parent.width height: 50 emissionRate: 0 source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png" lifeSpan: 5000 count: -1 angle: 90 velocity: 100 opacity: 0.7 ParticleMotionGravity { yattractor: 1000 xattractor: 500 } } }
© 2008-2011 Nokia Corporation and/or its subsidiaries. Nokia, Qt and their respective logos are trademarks of Nokia Corporation in Finland and/or other countries worldwide.
All other trademarks are property of their respective owners. Privacy Policy
Licensees holding valid Qt Commercial licenses may use this document in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia.
Alternatively, this document may be used under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation.