# Copyright (c) 2010 Nokia Corporation.
TEMPLATE = lib
#VERSION = 1.1.0
CONFIG += plugin
INCLUDEPATH += ../
HEADERS = leveltwo.h
SOURCES = leveltwo.cpp
TARGET = $$qtLibraryTarget(leveltwo)
OTHER_FILES += qml/Level.qml \
qml/Enemy.qml \
qml/Level.js
# SYMBIAN ---------------------------
symbian: {
# Load predefined include paths (e.g. QT_PLUGINS_BASE_DIR) to be used in the pro-files
load(data_caging_paths)
# EPOCALLOWDLLDATA have to set true because Qt macros has initialised global data
TARGET.EPOCALLOWDLLDATA=1
TARGET.UID3 = 0xE07dfb67
TARGET.CAPABILITY = NetworkServices \
Location \
ReadUserData \
WriteUserData \
LocalServices \
UserEnvironment
# Defines plugin stub file into Symbian .pkg package
pluginDep.sources = leveltwo.dll
pluginDep.path = $$QT_PLUGINS_BASE_DIR/quickhitlevels
DEPLOYMENT += pluginDep
# Graphics and Sounds for the plugin
BLD_INF_RULES.prj_exports += "gfx/background2.png ../winscw/c/Data/gfx/background2.png" \
"gfx/background_loop.png ../winscw/c/Data/gfx/background_loop.png" \
"gfx/enemy1.png ../winscw/c/Data/gfx/enemy1.png" \
"gfx/fire2.png ../winscw/c/Data/gfx/fire2.png" \
"gfx/fire.png ../winscw/c/Data/gfx/fire.png" \
"gfx/missile2.png ../winscw/c/Data/gfx/missile2.png" \
"gfx/enemy_missile2.png ../winscw/c/Data/gfx/enemy_missile2.png" \
"gfx/ship.png ../winscw/c/Data/gfx/ship.png" \
"gfx/transparent.png ../winscw/c/Data/gfx/transparent.png" \
"gfx/star3.png ../winscw/c/Data/gfx/star3.png" \
"gfx/blue_fire.png ../winscw/c/Data/gfx/blue_fire.png" \
"sound/enemy_explosion.wav ../winscw/c/Data/sound/enemy_explosion.wav" \
"sound/myship_explosion.wav ../winscw/c/Data/sound/myship_explosion.wav" \
"sound/enableship.wav ../winscw/c/Data/sound/enableship.wav" \
"sound/laser.wav ../winscw/c/Data/sound/laser.wav" \
"sound/level2.wav ../winscw/c/Data/sound/level2.wav" \
"qml/Level.qml ../winscw/c/Data/Level.qml" \
"qml/Level.js ../winscw/c/Data/Level.js" \
"qml/Enemy.qml ../winscw/c/Data/Enemy.qml"
myQml.sources = qml/*
myQml.path = c:/system/quickhitdata/leveltwo
myGraphic.sources = gfx/*
myGraphic.path = c:/system/quickhitdata/leveltwo/gfx
mySound.sources = sound/*
mySound.path = c:/system/quickhitdata/leveltwo/sound
# Takes qml, graphics and sounds into Symbian SIS package file (.pkg)
DEPLOYMENT += myQml myGraphic mySound
target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels
# Installs binaries
INSTALLS += target
}
# WINDOWS ---------------------------
win32: {
# Copy level sounds and graphics into right destination
system(mkdir c:\quickhitdata\leveltwo)
system(mkdir c:\quickhitdata\leveltwo\gfx)
system(mkdir c:\quickhitdata\leveltwo\sound)
system(copy qml\*.* c:\quickhitdata\leveltwo)
system(copy gfx\*.* c:\quickhitdata\leveltwo\gfx)
system(copy sound\*.* c:\quickhitdata\leveltwo\sound)
# Installs binaries
target.path += $$[QT_INSTALL_PLUGINS]/quickhitlevels
INSTALLS += target
}
# MAEMO_5 ---------------------------
maemo5: {
myQml.path = /home/user/.quickhitdata/leveltwo/
myQml.files += qml/*
myGraphic.path = /home/user/.quickhitdata/leveltwo/gfx/
myGraphic.files += gfx/*
mySound.path = /home/user/.quickhitdata/leveltwo/sound/
mySound.files += sound/*
target.path += /usr/lib/qt4/plugins/quickhitlevels
# Installs qml, binaries, sounds and graphics
INSTALLS += target myGraphic mySound myQml
}
© 2008-2011 Nokia Corporation and/or its subsidiaries. Nokia, Qt and their respective logos are trademarks of Nokia Corporation in Finland and/or other countries worldwide.
All other trademarks are property of their respective owners. Privacy Policy
Licensees holding valid Qt Commercial licenses may use this document in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia.
Alternatively, this document may be used under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation.





