/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GAMEENGINE_H #define GAMEENGINE_H #include <QObject> #include <QDeclarativeItem> #include <QMutex> #include <QPluginLoader> #include <QList> #ifdef Q_OS_SYMBIAN #include <hwrmvibra.h> #endif // QtMobility #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 #include <QSystemDeviceInfo> QTM_USE_NAMESPACE #endif class CInvSounds; class LevelPluginInterface; class GameEngine : public QObject { Q_OBJECT public: GameEngine(QObject* parent); ~GameEngine(); void timerEvent(QTimerEvent *); void setGameLevel(LevelPluginInterface* level); void setPluginList(QList<QPluginLoader*> plugins); void pauseGame(); public: Q_INVOKABLE void enableEngineTimer(QVariant enable); Q_INVOKABLE QVariant randInt(QVariant low, QVariant high); Q_INVOKABLE void enableSounds(QVariant enable); Q_INVOKABLE void playSound(QVariant index); Q_INVOKABLE void playSounds(QVariant index, QVariant count); Q_INVOKABLE void playInternalSound(QVariant index); Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count); Q_INVOKABLE QVariant pluginList(); Q_INVOKABLE void findQmlObjects(); Q_INVOKABLE void clearQmlObjects(); Q_INVOKABLE void pauseLevel(QVariant doPause); Q_INVOKABLE void gameStartSound(); Q_INVOKABLE QVariant isSymbian(); Q_INVOKABLE QVariant isMaemo(); Q_INVOKABLE QVariant isWindows(); Q_INVOKABLE void vibra(); Q_INVOKABLE void fastVibra(); Q_INVOKABLE void openLink(QVariant link); private slots: #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 void currentProfileChanged (QSystemDeviceInfo::Profile); #endif public: void setGameQml(QObject* o); private: void findMissiles(QObject* rootObject); void findEnemies(QObject* rootObject); void setLevelQml(QObject* o) {m_levelQml = o;} void setEnemiesGridQml(QObject* o); void setMyShipQml(QObject* o); void gameOver(bool youWin); void selectVisibleEnemy(int& start, int& end); private: void doHitTest(); void doEnemyMissile(); private: bool m_enableEnemyMissiles; QMutex m_enemyListMutex; QList<QDeclarativeItem*> m_enemyList; QList<QDeclarativeItem*> m_missileList; QList<QDeclarativeItem*> m_enemyMissileList; QObject* m_levelQml; QDeclarativeItem* m_enemiesGridGml; QDeclarativeItem* m_myShipGml; QDeclarativeItem* m_GameGml; LevelPluginInterface* m_gameLevel; CInvSounds* m_soundEngine; QList<QPluginLoader*> m_pluginList; int m_timerId; int m_doEnemyMissile; #if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5 QSystemDeviceInfo* m_systemDeviceInfo; #endif bool m_silent; #ifdef Q_OS_SYMBIAN CHWRMVibra* iVibrate; #endif }; #endif // GAMEENGINE_H
© 2008-2011 Nokia Corporation and/or its subsidiaries. Nokia, Qt and their respective logos are trademarks of Nokia Corporation in Finland and/or other countries worldwide.
All other trademarks are property of their respective owners. Privacy Policy
Licensees holding valid Qt Commercial licenses may use this document in accordance with the Qt Commercial License Agreement provided with the Software or, alternatively, in accordance with the terms contained in a written agreement between you and Nokia.
Alternatively, this document may be used under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation.