/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 // Models a high score table. // // Use this component like this: // // HighScoreModel { // id: highScores // game: "MyCoolGame" // } // // Then use either use the top-score properties: // // Text { text: "HI: " + highScores.topScore } // // or, use the model in a view: // // ListView { // model: highScore // delegate: Component { // ... player ... score ... // } // } // // Add new scores via: // // saveScore(newScore) // // or: // // savePlayerScore(playerName,newScore) // // The best maxScore scores added by this method will be retained in an SQL database, // and presented in the model and in the topScore/topPlayer properties. // ListModel { id: model property string game: "" property int topScore: 0 property string topPlayer: "" property int maxScores: 10 function __db() { return openDatabaseSync("HighScoreModel", "1.0", "Generic High Score Functionality for QML", 1000000); } function __ensureTables(tx) { tx.executeSql('CREATE TABLE IF NOT EXISTS HighScores(game TEXT, score INT, player TEXT)', []); } function fillModel() { __db().transaction( function(tx) { __ensureTables(tx); var rs = tx.executeSql("SELECT score,player FROM HighScores WHERE game=? ORDER BY score DESC", [game]); model.clear(); if (rs.rows.length > 0) { topScore = rs.rows.item(0).score topPlayer = rs.rows.item(0).player for (var i=0; i<rs.rows.length; ++i) { if (i < maxScores) model.append(rs.rows.item(i)) } if (rs.rows.length > maxScores) tx.executeSql("DELETE FROM HighScores WHERE game=? AND score <= ?", [game, rs.rows.item(maxScores).score]); } } ) } function savePlayerScore(player,score) { __db().transaction( function(tx) { __ensureTables(tx); tx.executeSql("INSERT INTO HighScores VALUES(?,?,?)", [game,score,player]); fillModel(); } ) } function saveScore(score) { savePlayerScore("player",score); } function clearScores() { __db().transaction( function(tx) { tx.executeSql("DELETE FROM HighScores WHERE game=?", [game]); fillModel(); } ) } Component.onCompleted: { fillModel() } }
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