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	<title>Katastrophos.net Blog &#187; Linux</title>
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	<link>http://katastrophos.net/andre/blog</link>
	<description>Chaotic solutions and random thoughts from the restless mind of a notorious problem solver (TM), by Andre Beckedorf</description>
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		<title>Installing Ubuntu 10.10 (Maverick Meerkat) on Fujitsu U820, U2010, U2020</title>
		<link>http://katastrophos.net/andre/blog/2010/10/14/installing-ubuntu-10-10-maverick-meerkat-on-fujitsu-u820-u2010-u2020/</link>
		<comments>http://katastrophos.net/andre/blog/2010/10/14/installing-ubuntu-10-10-maverick-meerkat-on-fujitsu-u820-u2010-u2020/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 01:17:49 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Fujitsu U2010]]></category>
		<category><![CDATA[Fujitsu U810]]></category>
		<category><![CDATA[Fujitsu U820]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Maverick Meerkat]]></category>
		<category><![CDATA[Ubuntu]]></category>
		<category><![CDATA[Upgrade]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/?p=397</guid>
		<description><![CDATA[Here are a few notes on how to get the most important hardware of the Fujitsu U820 / U2010 / U2020 working on Ubuntu 10.10 Maverick Meerkat. Some of the hints might also apply to the Fujistu U810 / U1010 &#8211; make sure to ignore step 1 as these devices use the GMA 950 graphics [...]]]></description>
			<content:encoded><![CDATA[<p>Here are a few notes on how to get the most important hardware of the Fujitsu U820 / U2010 / U2020 working on Ubuntu 10.10 Maverick Meerkat.<br />
Some of the hints might also apply to the Fujistu U810 / U1010 &#8211; make sure to ignore step 1 as these devices use the GMA 950 graphics chip which is working perfectly out of the box.</p>
<p><strong>1. Installing the Intel GMA 500 graphics driver</strong></p>
<p>The Ubuntu Wiki has all the necessary information <a href="https://wiki.ubuntu.com/HardwareSupportComponentsVideoCardsPoulsbo" target="_blank">here</a>.</p>
<p>Basically one just needs to do as follows:</p>
<pre name="code" class="bash:nocontrols">
sudo add-apt-repository ppa:gma500/ppa
sudo apt-get update
sudo apt-get install poulsbo-driver-2d poulsbo-driver-3d poulsbo-config
</pre>
<p><strong>UPDATE: The following step is no longer required.</strong></p>
<p>Unfortunately the version as of this writing does not support Compiz and thus you won&#8217;t get any of the funky special effects. However, there is a workaround available as described in the <a href="https://wiki.ubuntu.com/HardwareSupportComponentsVideoCardsPoulsbo" target="_blank">Ubuntu Wiki</a>:</p>
<pre name="code" class="bash:nocontrols">
wget http://dl.dropbox.com/u/1338581/poulsbo/poulsbo-config_0.1.2%7E1004um3_all.deb
sudo dpkg --install poulsbo-config_0.1.2~E1004um3_all.deb
sudo apt-get install compiz
</pre>
<p><strong>2. Installing the Fujitsu Buttons driver (fjbtndrv)</strong></p>
<p>In order to get the buttons and auto-rotation functionality working we will need to compile and install the latest version of <a href="http://sourceforge.net/projects/fjbtndrv/" target="_blank">fjbtndrv</a>.<br />
The most current version as of this writing is 2.2.1. Please make sure you download the latest version <a href="http://sourceforge.net/projects/fjbtndrv/" target="_blank">here</a>.</p>
<pre name="code" class="bash:nocontrols">
sudo apt-get install libxrandr-dev libxtst-dev libxi-dev libhal-dev
wget http://sourceforge.net/projects/fjbtndrv/files/fjbtndrv/2.2.1/fjbtndrv-2.2.1.tar.gz/download
tar xvzf fjbtndrv-2.2.1.tar.gz
cd fjbtndrv-2.2.1
./configure
make
sudo make install
</pre>
<p><strong>3. Installing the Fujitsu Touchscreen driver</strong></p>
<p>The touchscreen is working somewhat with the included <a href="http://manpages.ubuntu.com/manpages/maverick/man4/evdev.4.html" target="_blank">evdev</a> driver. I could not find a way to calibrate the touch screen via xinput etc. So I went back to using <a href="http://spareinfo.blogspot.com" target="_blank">zmiq2</a>&#8216;s touch screen driver available <a href="http://spareinfo.blogspot.com/2010/07/linux-on-fujitsu-u810-p1620-t1010.html" target="_blank">here</a>.<br />
Version 0.3.7 won&#8217;t compile because some important USB functions were renamed in kernel 2.6.35.<br />
Straight from the <a href="http://www.kernel.org/pub/linux/kernel/v2.6/ChangeLog-2.6.35" target="_blank">kernel 2.6.35 changelog</a>:</p>
<blockquote><p>
    USB: rename usb_buffer_alloc() and usb_buffer_free() users</p>
<p>    For more clearance what the functions actually do,</p>
<p>      usb_buffer_alloc() is renamed to usb_alloc_coherent()<br />
      usb_buffer_free()  is renamed to usb_free_coherent()
</p></blockquote>
<p>So, one either needs to patch the <em>fujitsu_usb_touchscreen.c</em> manually and replace every occurrence of the aforementioned function names or we just move on and use the already patched version provided by <strong>nerd65536</strong>. I mirrored the file he posted to the hosting service linked to in the <a href="http://spareinfo.blogspot.com/2010/07/linux-on-fujitsu-u810-p1620-t1010.html?showComment=1286249156175#c4683695500666447902" target="_blank">comments section of zmiq&#8217;s blog post</a>.</p>
<pre name="code" class="bash:nocontrols">
wget http://katastrophos.net/downloads/fujitsu-usb-touchscreen-0.3.8.tar.gz
tar xvzf fujitsu-usb-touchscreen-0.3.8.tar.gz
cd fujitsu-usb-touchscreen-0.3.8
make
sudo make install
</pre>
<p>In order to have the auto-rotation functionality of <strong>fjbtndrv</strong> working with the <strong>fujitsu-usb-touchscreen</strong> driver we need to add a new startup item: Click on <strong>System -> Preferences -> Startup Applications</strong> and click <strong>Add</strong>. Enter following</p>
<pre>
    Name: Fujitsu Touchscreen Auto-Rotation
    Command: /usr/bin/fujitsu-touchscreen-rotate.py
    Comment:
</pre>
<p>Click <strong>Add</strong> and <strong>Close</strong> the preferences dialog.</p>
<p><strong>Finally, reboot the system.</strong><br />
Enter the BIOS and make sure that the setting <strong>Advanced -> Miscellaneous Configurations -> Touch Panel Setting</strong> is set to <strong>Tablet</strong>, ie. the same setting that is required to use the Tablet functionality in Win XP Tablet, Vista or Seven.</p>
<p><strong>3.1. Calibrating the touchscreen</strong></p>
<p>Once the system has booted and you are back on the Gnome desktop, start a Terminal session and run </p>
<pre name="code" class="bash:nocontrols">
fujitsu_touchscreen_calibration.py
</pre>
<p>to calibrate the touchscreen. Click on any corner of the visible screen (repeat a few times) and press the <strong>S key</strong> to save the settings.</p>
<p><strong>3.2. Configuring the Right-Click feature</strong></p>
<p>In order to get the feature &#8220;<strong>right-click by press and hold</strong>&#8221; go to <strong>System -> Preferences -> Mouse</strong>, click the tab &#8220;<strong>Accessibility</strong>&#8221; and check the option &#8220;<strong>Trigger secondary click by holding down the primary button</strong>&#8220;.</p>
<p><strong>4. Fixing the repeating sound issue</strong></p>
<p>If you are experiencing the Ubuntu startup jingle repeating over and over again, the snd_hda_intel module might have problems coping with the ALC269 chip in your device. In this case run the following command:</p>
<pre name="code" class="bash:nocontrols">
sudo gedit /etc/modprobe.d/alsa-base.conf
</pre>
<p>and add the following line to the end of the file:</p>
<pre name="code" class="bash:nocontrols:nogutter">
options snd-hda-intel enable_msi=0
</pre>
<p>Save and finally reboot the system.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Nightly Builds of Quasar Media Player available</title>
		<link>http://katastrophos.net/andre/blog/2009/07/29/nightly-builds-of-quasar-media-player-available/</link>
		<comments>http://katastrophos.net/andre/blog/2009/07/29/nightly-builds-of-quasar-media-player-available/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 22:38:51 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Quasar Media Player]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Zaurus]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/?p=199</guid>
		<description><![CDATA[It&#8217;s been some time since the last update. In my previous post I mentioned I was in the process of setting up a nightly build system. This system has been running silently since May. I guess it is finally time for me to officially announce the nightly builds of Quasar Media Player: http://www.katastrophos.net/downloads/quasar/nightly/ Along with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://katastrophos.net/quasar"><img src="http://katastrophos.net/zaurus/sources/quasar/quasar_logo.png" class="noframe" border="0" style="border: none" alt="Quasar Media Player" /></a></p>
<p>It&#8217;s been some time since the last update. In my previous post I mentioned I was in the process of setting up a nightly build system. This system has been running silently since May.<br />
I guess it is finally time for me to officially announce the nightly builds of Quasar Media Player:</p>
<p><a href="http://www.katastrophos.net/downloads/quasar/nightly/" class="websitelink" target="_blank">http://www.katastrophos.net/downloads/quasar/nightly/</a></p>
<p>Along with the most <a href="http://www.katastrophos.net/downloads/quasar/nightly/source/" target="_blank">current sourcecode tarball</a>, binaries are available for 4 platforms:<br />
<a href="http://www.katastrophos.net/downloads/quasar/nightly/win32/" target="_blank">Windows (win32)</a>, <a href="http://www.katastrophos.net/downloads/quasar/nightly/osx/" target="_blank">OS X (universal binary)</a>, <a href="http://www.katastrophos.net/downloads/quasar/nightly/sharp-qtopia/" target="_blank">Sharp Qtopia</a> and <a href="http://www.katastrophos.net/downloads/quasar/nightly/pdaxrom/" target="_blank">pdaXrom</a> Linux (both for Zaurus PDA)<br />
The Windows version comes in two styles: a generic setup (EXE) and a self-contained portable version (7z archive)</p>
<p>Enjoy and please leave a comment.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Setting up the Inno Setup compiler on Debian</title>
		<link>http://katastrophos.net/andre/blog/2009/03/16/setting-up-the-inno-setup-compiler-on-debian/</link>
		<comments>http://katastrophos.net/andre/blog/2009/03/16/setting-up-the-inno-setup-compiler-on-debian/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 23:36:22 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Debian]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Findings]]></category>
		<category><![CDATA[Hack]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Quasar Media Player]]></category>
		<category><![CDATA[Server]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/?p=180</guid>
		<description><![CDATA[I&#8217;m currently setting up a nightly build system for Quasar on my Linux box which is running Debian. This system also cross-compiles Quasar for Windows. The Windows version of Quasar is going to be available in two fashions: one self-contained, portable version and one version that can be installed. I&#8217;m not a huge fan of [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m currently setting up a nightly build system for Quasar on my Linux box which is running Debian. This system also cross-compiles Quasar for Windows.<br />
The Windows version of Quasar is going to be available in two fashions: one self-contained, portable version and one version that can be installed.<br />
I&#8217;m not a huge fan of installers. But when it comes to creating a setup program for a given Windows application I&#8217;m quite accustomed to <a href="http://www.innosetup.com" target="_blank">Inno Setup</a> having used it for years. Unfortunately there is no native Linux version of the Inno Setup compiler available for Linux. <a href="http://nsis.sourceforge.net" target="_blank">NSIS</a> exists as package for Debian but I am not fond of using it, largely because I am a Delphi guy. :)<br />
So, here is a small guide on how to get the Inno Setup compiler up and running on Debian:</p>
<p>First step is to install <a href="http://www.winehq.org" target="_blank">Wine</a> either as super user or by using <strong>sudo</strong>:</p>
<pre name="code" class="bash:nocontrols">
sudo apt-get install wine
</pre>
<p>As normal user fire up your X server and your favourite terminal application and get the latest <a href="http://www.innosetup.com/isdl.php#qsp" target="_blank">Inno Setup QuickStart pack</a>:</p>
<pre name="code" class="bash:nocontrols">
mkdir /tmp/innosetup
cd /tmp/innosetup
wget http://files.jrsoftware.org/ispack/ispack-5.2.3.exe
wine ./ispack-5.2.3.exe
</pre>
<p>This will start the installer in Wine. Note, for the installation you will need a running X11 server since the installer obviously is graphical. If you have not set up Wine before, the default location <strong>C:\Program Files\Inno Setup 5</strong> will install to <strong>~/.wine/drive_c/Programme/Inno Setup 5</strong>.</p>
<p>Luckily the Inno Setup compiler offers a command line interface, ISCC.exe, which will run in Wine without the necessity of having a X server running. So it is ideally suited for automated runs.</p>
<p>Here is a simple wrapper shell script called <strong>iscc</strong>:</p>
<pre name="code" class="bash:nocontrols">
#!/bin/sh
unset DISPLAY
scriptname=$1
[ -f "$scriptname" ] &#038;&#038; scriptname=$(winepath -w "$scriptname")
wine "C:\Program Files\Inno Setup 5\ISCC.exe" "$scriptname" "$2" "$3" "$4" "$5" "$6" "$7" "$8" "$9"
</pre>
<p>I installed this script in my local bin directory (~/bin) and added it to the PATH environment variable.<br />
This will allow running the Inno Setup compiler from anywhere and it also makes it very easy to integrate into a build script. You can even feed a script via stdin, e.g. something like:</p>
<pre name="code" class="bash:nocontrols">
iscc - < ./myscript.iss</pre>
</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>rdesktop: Connect to Windows 7 and Vista with ClearType font smoothing enabled</title>
		<link>http://katastrophos.net/andre/blog/2008/03/10/rdesktop-connect-to-windows-vista-with-cleartype-font-smoothing-enabled/</link>
		<comments>http://katastrophos.net/andre/blog/2008/03/10/rdesktop-connect-to-windows-vista-with-cleartype-font-smoothing-enabled/#comments</comments>
		<pubDate>Sun, 09 Mar 2008 23:12:01 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Findings]]></category>
		<category><![CDATA[Hack]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OS X]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/2008/03/10/rdesktop-connect-to-windows-vista-with-cleartype-font-smoothing-enabled/</guid>
		<description><![CDATA[So Windows Vista finally allows to enable ClearType font smoothing for Remote Desktop / Terminal Services sessions. Update: Windows XP SP3 does too! If you try to connect to a machine running Windows XP SP 3 or later using rdesktop, you won&#8217;t get smoothed font typing since at the time of this writing rdesktop does [...]]]></description>
			<content:encoded><![CDATA[<p>So Windows Vista finally allows to enable ClearType font smoothing for Remote Desktop / Terminal Services sessions. <strong>Update:</strong> Windows XP SP3 does too!<br />
If you try to connect to a machine running Windows XP SP 3 or later using <a href="http://www.rdesktop.org" target="_blank">rdesktop</a>, you won&#8217;t get smoothed font typing since at the time of this writing <a href="http://www.rdesktop.org" target="_blank">rdesktop</a> does not officially offer an option to control this feature. However, here is a workaround:<br />
<span id="more-68"></span><br />
<a href="http://www.rdesktop.org" target="_blank">rdesktop</a> allows to specify the RDP5 experience via the -x experience switch.<br />
One can either define one of three default experiences (modem, broadband, lan) or one can specify a raw hex value that is send to the server. </p>
<p><strong>NOTE: You can skip over this rather technical part, if you&#8217;re not interested in the details. You&#8217;ll find the workaround below.</strong></p>
<p>This hex value is actually a combination of defined bit flags. After some tinkering I found that the hex value 0&#215;80 will enable font smoothing for the connection.<br />
The file constants.h of the rdesktop sources contains these flags:</p>
<pre name="code" class="c:nogutter:nocontrols">
#define RDP5_DISABLE_NOTHING	0x00
#define RDP5_NO_WALLPAPER	0x01
#define RDP5_NO_FULLWINDOWDRAG	0x02
#define RDP5_NO_MENUANIMATIONS	0x04
#define RDP5_NO_THEMING		0x08
#define RDP5_NO_CURSOR_SHADOW	0x20
#define RDP5_NO_CURSORSETTINGS	0x40	/* disables cursor blinking */
</pre>
<p>So, naturally an additional flag constant can be defined like this:</p>
<pre name="code" class="c:nogutter:nocontrols">
#define RDP5_ENABLE_FONT_SMOOTHING 0x80
</pre>
<p>The file rdesktop.c would have to be extended preferably with an additional argument that controls the font smoothing.<br />
If you want to use font smoothing with rdesktop now you have to combine the flags (bitwise OR, addition will do too) and specify the result via the -x switch.</p>
<p><strong>Here is the workaround for the three defaults mentioned above:</strong></p>
<p><code><strong>rdesktop -x 0x8F</strong> mywinserver</code>&nbsp;&nbsp;&nbsp;# equals the <strong>modem default</strong> + font smoothing<br />
<code><strong>rdesktop -x 0x81</strong> mywinserver</code>&nbsp;&nbsp;&nbsp;# equals the <strong>broadband default</strong> + font smoothing<br />
<code><strong>rdesktop -x 0x80</strong> mywinserver</code>&nbsp;&nbsp;&nbsp;# equals the <strong>LAN default</strong> + font smoothing</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>QScrobbler</title>
		<link>http://katastrophos.net/andre/blog/2007/12/24/qscrobbler/</link>
		<comments>http://katastrophos.net/andre/blog/2007/12/24/qscrobbler/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 15:44:59 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Quasar Media Player]]></category>
		<category><![CDATA[Zaurus]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/2007/12/24/qscrobbler/</guid>
		<description><![CDATA[Today I&#8217;m releasing QScrobbler: a Last.fm / Audioscrobbler add-on for Quasar Media Player. As with Quasar, I&#8217;ve been using QScrobbler for almost a year now and finally decided it is ready for the public. ;) For more details please visit the project&#8217;s homepage here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://katastrophos.net/qscrobbler"><img src="http://www.katastrophos.net/zaurus/sources/qscrobbler/qscrobbler_logo.png" class="noframe" border="0" style="border: none" alt="QScrobbler" /></a></p>
<p>Today I&#8217;m releasing <a href="http://katastrophos.net/qscrobbler">QScrobbler</a>: a <a href="http://www.last.fm" target="_blank">Last.fm / Audioscrobbler</a> add-on for <a href="http://katastrophos.net/quasar" target="_blank">Quasar Media Player</a>.</p>
<p>As with Quasar, I&#8217;ve been using QScrobbler for almost a year now and finally decided it is ready for the public. ;)<br />
For more details please visit the project&#8217;s homepage <a href="http://katastrophos.net/qscrobbler">here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Quasar Media Player</title>
		<link>http://katastrophos.net/andre/blog/2007/10/06/quasar-media-player/</link>
		<comments>http://katastrophos.net/andre/blog/2007/10/06/quasar-media-player/#comments</comments>
		<pubDate>Sat, 06 Oct 2007 17:10:14 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Quasar Media Player]]></category>
		<category><![CDATA[Zaurus]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/2007/10/06/quasar-media-player/</guid>
		<description><![CDATA[Finally! Almost a year after the first mentioning of my new media player for the Sharp Zaurus and after several development hiati, I&#8217;m today officially releasing the Quasar Media Player for SharpROM- and pdaXrom-based distributions. For more details please visit the project&#8217;s homepage here.]]></description>
			<content:encoded><![CDATA[<p><a href="http://katastrophos.net/quasar"><img src="http://katastrophos.net/zaurus/sources/quasar/quasar_logo.png" class="noframe" border="0" style="border: none" alt="Quasar Media Player" /></a></p>
<p>Finally! Almost a year after <a href="http://katastrophos.net/andre/blog/2006/12/19/yet-another-zaurus-media-player-done-differently-phase-1-teasing/">the first mentioning</a> of my new media player for the Sharp Zaurus and after several development hiati, I&#8217;m today officially releasing the Quasar Media Player for SharpROM- and pdaXrom-based distributions.<br />
For more details please visit the project&#8217;s homepage <a href="http://katastrophos.net/quasar">here</a>.</p>
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		<title>Enhanced audio driver for Zaurus SL-C1000/C3x00 available</title>
		<link>http://katastrophos.net/andre/blog/2007/08/09/enhanced-mixer-for-zaurus-sl-c1000c3x00-available/</link>
		<comments>http://katastrophos.net/andre/blog/2007/08/09/enhanced-mixer-for-zaurus-sl-c1000c3x00-available/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 22:43:16 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Hack]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Zaurus]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/2007/08/09/enhanced-mixer-for-zaurus-sl-c1000c3x00-available/</guid>
		<description><![CDATA[Today I&#8217;m officially releasing my extended driver and mixer for the Wolfson WM8750 CODEC / sound chip that comes included in the latest Zaurus models. The driver exposes the following new features: ability to set and control Treble, Bass and 3D stereo sound enhancement; ability to set and control various cut-off frequencies supported by the [...]]]></description>
			<content:encoded><![CDATA[<p>Today I&#8217;m officially releasing my extended driver and mixer for the <a href="http://www.wolfsonmicro.com/products/WM8750/" target="_blank">Wolfson WM8750</a> CODEC / sound chip that comes included in the latest Zaurus models.<br />
The driver exposes the following new features:</p>
<ul>
<li>ability to set and control Treble, Bass and 3D stereo sound enhancement;</li>
<li>ability to set and control various cut-off frequencies supported by the sound chip;</li>
<li>output source selection (Autodetect, Internal Speaker, Headphone).</li>
</ul>
<p>These features can be easily accessed via a Qt based mixer control app or directly via a /proc/driver/wm8750 kernel interface.</p>
<p><center><a href="http://katastrophos.net/andre/blog/wp-content/photos/wm8750mixer/wm8750mixer_pdaxrom_screenshot.png" target="_blank" title="{wm8750mixer} WM8750 mixer control app running on pdaXii13 and X11." rel="lightbox[62]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/wm8750mixer/thumb_wm8750mixer_pdaxrom_screenshot.png" alt="{wm8750mixer} WM8750 mixer control app running on pdaXii13 and X11." width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/wm8750mixer/wm8750mixer_sharprom_screenshot.png" target="_blank" title="{wm8750mixer} WM8750 mixer control app running on Cacko ROM and Qtopia." rel="lightbox[62]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/wm8750mixer/thumb_wm8750mixer_sharprom_screenshot.png" alt="{wm8750mixer} WM8750 mixer control app running on Cacko ROM and Qtopia." width="130" height="97" /></a></center></p>
<p>Both, the driver and the control app are <strong>available for Sharp ROM / Cacko ROM</strong> and <strong>pdaXrom beta 3 / pdaXii13</strong>.</p>
<p><strong>Kernel patches are available for Sharp&#8217;s Linux kernel 2.4.20 and can be downloaded here:</strong><br />
<a href="http://www.katastrophos.net/zaurus/sources/wm8750mixer/" target="_blank">http://www.katastrophos.net/zaurus/sources/wm8750mixer/</a><br />
(No kernel 2.6.x support yet. Sorry folks.)</p>
<p>By default the audio driver is compiled into the kernel. Sharp didn&#8217;t compile it as module, so it can&#8217;t be easily replaced. Same goes for most third party ROMs. <strong>You&#8217;ll have to reflash your kernel to install the new driver.</strong><br />
In case you don&#8217;t want to roll your own kernel, <strong>I&#8217;ve made pre-compiled kernels available for all supported ROMs and models here</strong>:</p>
<p><a href="http://www.katastrophos.net/zaurus/kernels/v55/" target="_blank">http://www.katastrophos.net/zaurus/kernels/v55/</a></p>
<p>The control app and start up scripts are available as IPK here:</p>
<p><a class="downloadlink" href="http://www.katastrophos.net/zaurus/sources/wm8750mixer/bin_sharprom/wm8750mixer_0.9_arm.ipk">wm8750mixer_0.9_arm.ipk &#8211; <strong>WM8750 mixer for Sharp ROM / Cacko ROM</strong></a><br />
<a class="downloadlink" href="http://www.katastrophos.net/zaurus/sources/wm8750mixer/bin_pdaxrom/wm8750mixer_0.92_armv5tel.ipk">wm8750mixer_0.92_armv5tel.ipk &#8211; <strong>WM8750 mixer for pdaXrom beta 3 / pdaXii13</strong></a></p>
<p>On a side note, we&#8217;ve been discussing the extended features of the WM8750 audio chip for quite some while in this <a href="http://www.oesf.org/forums/index.php?showtopic=23984&#038;st=0" target="_blank">thread</a> over at the OESF forums. I have the feeling the driver and the Qt application have received a fair bit of testing. So, that&#8217;s why I am officially releasing it today.</p>
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		<title>“Yet Another Zaurus Media Player”… not dead yet: &#8220;Quasar Media Player&#8221;</title>
		<link>http://katastrophos.net/andre/blog/2007/07/28/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-not-dead-yet-quasar-media-player/</link>
		<comments>http://katastrophos.net/andre/blog/2007/07/28/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-not-dead-yet-quasar-media-player/#comments</comments>
		<pubDate>Sat, 28 Jul 2007 21:07:33 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
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		<description><![CDATA[Alright, this blog has been very quiet for the last few months. That&#8217;s partially due to me being very busy with other stuff. I&#8217;m slowly picking up pace and getting things done again. So, here is a short update on the media player that I&#8217;m currently developing for my Zaurus. Well, actually it&#8217;s been in [...]]]></description>
			<content:encoded><![CDATA[<p>Alright, this blog has been very quiet for the last few months. That&#8217;s partially due to me being very busy with other stuff.<br />
I&#8217;m slowly picking up pace and getting things done again.</p>
<p>So, here is a short update on the media player that I&#8217;m currently developing for my Zaurus. Well, actually it&#8217;s been in long-term testing mode for ages now&#8230; :)<br />
I finally have a name for it. It will be called &#8220;Quasar Media Player&#8221; &#8211; or shorter &#8220;Quasar&#8221;. Below are some screenshots of the current development version running on Qtopia. I hope to have a release ready soon.</p>
<p><a href="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/quasar001.png" target="_blank" title="{Quasar} Shown is the new toolbar and play list selector." rel="lightbox[61]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/thumb_quasar001.png" alt="{Quasar} Shown is the new toolbar and play list selector." width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/quasar002.png" target="_blank" title="{Quasar} The new play info screen. Cover art is supported and rendered in this funky view. Any Satch fans out there? ;)" rel="lightbox[61]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/thumb_quasar002.png" alt="{Quasar} The new play info screen. Cover art is supported and rendered in this funky view. Any Satch fans out there? ;)" width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/quasar003.png" target="_blank" title="{Quasar} More eyecandy." rel="lightbox[61]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/thumb_quasar003.png" alt="{Quasar} More eyecandy." width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/quasar004.png" target="_blank" title="{Quasar} Normal list view filtered." rel="lightbox[61]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/Quasar/thumb_quasar004.png" alt="{Quasar} Normal list view filtered." width="130" height="97" /></a></p>
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		<title>“Yet Another Zaurus Media Player”… done differently . (Phase 2.1: Development progress 2)</title>
		<link>http://katastrophos.net/andre/blog/2007/01/06/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-done-differently-phase-21-development-progress-2/</link>
		<comments>http://katastrophos.net/andre/blog/2007/01/06/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-done-differently-phase-21-development-progress-2/#comments</comments>
		<pubDate>Sat, 06 Jan 2007 03:48:38 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Gadgets]]></category>
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		<description><![CDATA[Yet another short update on the development of my still untitled media player for the Zaurus. In the meantime it&#8217;s called YAZMP. Again, I&#8217;ve been working on improving performance &#8211; this time on the performance when loading playlists. Before I continue, let me give a brief overview of the structure: Library -> Playlists < -> [...]]]></description>
			<content:encoded><![CDATA[<p>Yet another short update on the development of my <em>still untitled</em> media player for the Zaurus. In the meantime it&#8217;s called YAZMP.</p>
<p>Again, I&#8217;ve been working on improving performance &#8211; this time on the performance when loading playlists.<br />
Before I continue, let me give a brief overview of the structure:</p>
<p><strong><strike>Library</strike> -> Playlists < -> Media Cache</strong></p>
<p>YAZMP doesn&#8217;t manage a library similar to i*Tunes. Instead it solely relies on playlists. Metadata (title, artist, album, etc.) is kept in the database and will be associated to once the playlist is loaded. The reason for this is pretty simple: Scanning audio files (and media files in general) each and every time a playlist is loaded will definitely take a lot of time. So, for every file the gathered metadata will be saved in the DB. Think of it as a cache.<br />
<span id="more-58"></span><br />
<a href="http://atty.skr.jp/zplayer/" target="_blank">ZPlayer</a>, which YAZMP is based on, follows a similar approach. However, in my opinion it&#8217;s ill-conceived in the current version. It keeps the media cache in memory all the time. With lots of files this can get very expensive. Also, ZPlayer isn&#8217;t very efficient at saving the media cache to disk. It does so for the whole cache, not just changed entries. Furthermore, when saving the cache on quitting, ZPlayer sometimes simply truncates the cache file and all metadata is lost. So, next time you open it, it has to scan all files again&#8230;<br />
Perhaps I&#8217;m nitpicking, perhaps I&#8217;m an optimization dork, whatever it is, please forgive my harsh words for the otherwise excellent work atty and Atmark have done in ZPlayer!</p>
<p><strong>Technical ramblings</strong></p>
<p>For YAZMP I rewrote the metadata cache management from scratch and extended it to do a lot more.<br />
As I already mentioned above, YAZMP doesn&#8217;t manage any library, it only knows about filenames in playlist files.<br />
For that to work correctly and efficient especially in combination with the media cache, there are four cases that need to be taken care of:</p>
<ol>
<li><strong>A new file has been added to the playlist which doesn&#8217;t exist in the media cache.</strong><br />
This case is very simple: The player has to scan the file no matter what.</li>
<li><strong>A file has been physically removed and it&#8217;s metadata is still in the cache.</strong><br />
In this case the player has junk entries in its database, which need to be cleaned once in a while.</li>
<li><strong>A file has been renamed, that is, it&#8217;s basename changed</strong></li>
<li><strong>A file or a whole directory / sub-tree of files have moved to another location.</strong><br />
In a naive implementation both cases would trigger a lengthy rescan of the file(s) that are about to be added in the playlist, because new location can&#8217;t be associated with any data in the cache.<br />
For YAZMP I&#8217;ll use several approaches + fallbacks to try to limit the impact. The following messy pseudo-code illustrates this:</p>
<pre>
  <strong>get attributes</strong> <em>filename</em>, <em>directory</em> <strong> from current playlist item to be added</strong>
  <strong>get attributes</strong> <em>filesize</em>, <em>lastmoddate</em> <strong>for file</strong> (<em>directory</em> + <em>filename</em>)

  <font color="#080">// NOTE: check via checksum / hash for faster lookup</font>
  <strong>if exactly one</strong> entry <strong>by hash value of</strong> (<em>directory</em> + <em>filename</em>) <strong>in DB then</strong>
    <font color="#080">// NOTE: did the file change since the last scan?</font>
    <strong>if</strong> entry.filesize <strong>not equal</strong> <em>filesize</em> <strong>or</strong> entry.lastmoddate <strong>not equal</strong> <em>lastmoddate</em> <strong>in FS then</strong>
      <strong>rescan file</strong> (<em>directory</em> + <em>filename</em>) <strong>and update</strong> entry <strong>in DB</strong>
    <strong>return</strong> entry
  <strong>else if exactly one</strong> entry <strong>by tuple of</strong> (<em>filename</em>, <em>filesize</em>, <em>lastmoddate</em>) <strong>in DB then</strong>
    <font color="#080">// Was the file moved to a new directory? (case 4)
    // If so, check for other files in the old directory and change them
    // to the new location...
    // NOTE: this is purely predictive. It might not always yield a benefit.</font>
    <strong>if directory by value of</strong> entry.location <strong>not in FS then</strong>
      <strong>change every</strong> siblingentry <strong>in DB where</strong> siblingentry.location <strong>is</strong> entry.location
        <strong>set</strong> siblingentry.location to <em>directory</em>
        <strong>set</strong> siblingentry.locationHash <strong>to hash value of</strong> (<em>directory</em> + siblingentry.filename)
      <strong>until no</strong> siblingentry <strong>is left</strong>
    <font color="#080">// NOTE: did the file change since the last scan?</font>
    <strong>if</strong> entry.filesize <strong>not equal</strong> <em>filesize</em> <strong>or</strong> entry.lastmoddate <strong>not equal</strong> <em>lastmoddate</em> <strong>in FS then</strong>
      <strong>rescan file</strong> (<em>directory</em> + <em>filename</em>) <strong>and update</strong> entry <strong>in DB</strong>
    <strong>return</strong> entry
  <font color="#080">// NOTE: For case 3 one could check for a smaller tuple of (filesize, lastmoddate)</font>
  <font color="#080">// which would result in the almost the same code as above</font>
  <font color="#080">// The likeness of wrong results is a lot higher though.</font>
  <strong>else</strong>
    <strong>scan file</strong> (<em>directory</em> + <em>filename</em>) <strong>as</strong> newentry <strong>and add</strong> newentry <strong>to DB</strong>
    <strong>return</strong> newentry
</pre>
</li>
</ol>
<p><strong>Conclusion</strong></p>
<p>What that means is pretty simple: You can move your media files to a different location, perhaps a SD-Card, and the player will still be able to associate the new location in the playlist file with the data it has in cache. And that means: No useless scanning of files and fast playlist load times.</p>
<p><strong>Yet another feature&#8230;</strong></p>
<p>I tend to copy several albums to my Zaurus for listening on the road. So, once I&#8217;ve copied new stuff, it&#8217;s always the same mindless and inconvenient procedure in most players: Clear the playlist, add files or directories, play stuff.<br />
And that brings me straight to another new feature: Dynamic Playlists<br />
In general the idea is pretty simple: Instead of just listing every file&#8217;s location in a playlist file, one may also list folders that are automatically scanned for audio or video files. Here is an example:</p>
<p>Music.dynplaylist</p>
<pre>
/hdd3/Music/test1.mp3
/mnt/card/Music/Mozart/
/hdd3/Music/Beethoven/**
</pre>
<p>This will add a single file &#8220;test1.mp3&#8243;, all files in &#8220;/mnt/card/Music/Mozart/&#8221; and all files in &#8220;/hdd3/Music/Beethoven/&#8221; including all files in its sub-directories.</p>
<p><strong>Conclusion</strong></p>
<p>Instead of adding files, you just define what the layout of the playlist should look like and the player does the rest automatically. It can even rescan for changes. It&#8217;s all wrapped up in a nice UI.<br />
Combined with the flexibility of the metadata cache and the fact that one isn&#8217;t forced into this library thing, I think this makes for a pretty unique solution. What do you think?</p>
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		<title>“Yet Another Zaurus Media Player”… done differently . (Phase 2: Development progress, no release yet.)</title>
		<link>http://katastrophos.net/andre/blog/2007/01/04/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-done-differently-phase-2-development-progress-no-release-yet/</link>
		<comments>http://katastrophos.net/andre/blog/2007/01/04/%e2%80%9cyet-another-zaurus-media-player%e2%80%9d%e2%80%a6-done-differently-phase-2-development-progress-no-release-yet/#comments</comments>
		<pubDate>Thu, 04 Jan 2007 04:40:47 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Development]]></category>
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		<description><![CDATA[So, like I&#8217;ve already mentioned in my previous comment, I&#8217;ve got some free time to work on my pet project here. Development progress I&#8217;ve been optimizing a lot under the hood. Tons of blood, sweat and tears have already run into optimizing the core parts. Coming from a different background in programming, namely a desktop [...]]]></description>
			<content:encoded><![CDATA[<p>So, like I&#8217;ve already mentioned in <a href="http://katastrophos.net/andre/blog/2006/12/19/yet-another-zaurus-media-player-done-differently-phase-1-teasing/#comment-2356" target="_blank">my previous comment</a>, I&#8217;ve got some free time to work on <a href="http://katastrophos.net/andre/blog/2006/12/19/yet-another-zaurus-media-player-done-differently-phase-1-teasing/" target="_blank">my pet project</a> here.</p>
<p><strong>Development progress</strong></p>
<p>I&#8217;ve been optimizing a lot under the hood. Tons of blood, sweat and tears have already run into optimizing the core parts.<br />
Coming from a different background in programming, namely a desktop background, doing embedded development is a whole new experience for me. And let me say this: it&#8217;s definitely a refreshing one.<br />
Development for embedded devices can be quite challenging if you have hard memory limitations and performance restrictions CPU-wise. These limitations go even further than the ones I&#8217;m used to when doing component or graphics development. And I&#8217;m doing quite a lot of that&#8230;</p>
<p>Just so you get the idea:<br />
<em>My essential requirement for this project is that the player is able to cope with thousands of files in a playlist.</em></p>
<p>With that being said, I&#8217;ve already rewritten the playlist management four times. :)<br />
The first approach was fast but ate RAM for breakfast. Incremental searching on a playlist was fast but also required additional memory. The second approach was more memory-friendly, but searching was slow. Besides, some Qt widgets make development a real pain &#8211; at least in Qt/E 2.3.x. For instance, QListView can pose an incredible hog on performance. I&#8217;m currently using several hacks to speed things up. However, I&#8217;m still thinking about replacing the whole component or doing some custom coding to improve it&#8230;</p>
<p>Anyway, since I couldn&#8217;t really get rid of the memory problems, I finally decided to give <a href="http://www.sqlite.org" target="_blank">SQLite</a> a try. SQLite offers very sophisticated caching, which helps getting rid of the RAM problem. I really could use the enhanced features of a SQL database. And let me say this: SQLite is awesome. And it&#8217;s as fast as it could be on such a small device &#8211; that is, if you know how to use it&#8230;</p>
<p>With that being said, different rules in database design apply for embedded systems:<br />
In the third approach I already created a pretty decent database schema. Something I naturally would have done on a desktop system. Keeping the layout clean, using relations where applicable, minimizing data storage requirements.<br />
On a desktop system dereferencing and joining tables is fast. However, not so on my Zaurus: Simple left-joins over three tables would take up to a few hundred milliseconds. In contrast, these queries are almost unmeasurable on my desktop system, meaning they were faster than 10 ms.<br />
Now add a few other equally expensive queries to that and imagine, you&#8217;re doing a search on your playlist with 2000 items. Do you want to wait 3 seconds or longer for the result? That&#8217;s not what I call interactive.<br />
So, I had a nice profiling, optimizing and testing marathon last weekend. To make a long story short, after analyzing the bottlenecks and also having a lengthy discussion with a DB-guru friend, I ended up simplifying the database schema in a direction I wouldn&#8217;t normally take on a desktop system. It&#8217;s not totally ugly now, but it&#8217;s just not as relational as you might expect a SQL database to be. Also, some data is redundantly held in temporary tables, which isn&#8217;t nice either, but helps performance A LOT.<br />
In order to do the profiling I made some changes to the SQLite codebase, which I will post shortly along with some optimization hints. <strong>Update:</strong> Hints <a href="http://katastrophos.net/andre/blog/2007/01/04/sqlite-performance-tuning-and-optimization-on-embedded-systems/" target="_blank">here</a>, patch <a href="http://katastrophos.net/andre/blog/2007/01/04/sqlite-simple-timing-profiler-patch/" target="_blank">here</a>.</p>
<p><strong>Screenshots</strong></p>
<p>No release yet, sorry! I have to finalize some features first.<br />
However, here are some new screenshots that show the new overview feature in action. The design of the application is temporary, stay tuned! :)</p>
<p><a href="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/screen1004.png" target="_blank" title="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 4: Overview feature with multi-selection in action." rel="lightbox[55]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/thumb_screen1004.png" alt="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 4: Overview feature with multi-selection in action." width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/screen1005.png" target="_blank" title="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 5: Search filter + Overview filter" rel="lightbox[55]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/thumb_screen1005.png" alt="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 5: Search filter + Overview filter" width="130" height="97" /></a><a href="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/screen1006.png" target="_blank" title="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 6: Portrait window mode. Note: This is the contrast skin, which will change in the future." rel="lightbox[55]"><img src="http://katastrophos.net/andre/blog/wp-content/photos/ZeQueMP/thumb_screen1006.png" alt="{YAZMPDD} YAZMPDD - Work In Progress Screenshot 6: Portrait window mode. Note: This is the contrast skin, which will change in the future." width="97" height="130" /></a></p>
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