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	<title>Katastrophos.net Blog &#187; Graphics32</title>
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	<link>http://katastrophos.net/andre/blog</link>
	<description>Chaotic solutions and random thoughts from the restless mind of a notorious problem solver (TM), by Andre Beckedorf</description>
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		<title>OTA Wizards</title>
		<link>http://katastrophos.net/andre/blog/2006/01/08/ota-wizards/</link>
		<comments>http://katastrophos.net/andre/blog/2006/01/08/ota-wizards/#comments</comments>
		<pubDate>Sun, 08 Jan 2006 01:44:11 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Delphi]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Graphics32]]></category>

		<guid isPermaLink="false">http://katastrophos.net/andre/blog/?p=21</guid>
		<description><![CDATA[While working on our new Graphics32 Testing framework I was looking for some simple framework that would simplify developing experts for the Delphi/BDS IDE. Mattias told me about the OTAWizard framework over at CodeCentral: http://codecentral.borland.com/Item.aspx?id=17106 There is also a nice article on that topic: http://community.borland.com/article/0,1410,28050,00.html Problem with the provided version is that it doesn&#8217;t work [...]]]></description>
			<content:encoded><![CDATA[<p>While working on our new <a href="http://www.graphics32.org">Graphics32</a> Testing framework I was looking for some simple framework that would simplify developing experts for the Delphi/BDS IDE.<br />
Mattias told me about the OTAWizard framework over at CodeCentral:<br />
<a href="http://codecentral.borland.com/Item.aspx?id=17106">http://codecentral.borland.com/Item.aspx?id=17106</a></p>
<p>There is also a nice article on that topic:<br />
<a href="http://community.borland.com/article/0,1410,28050,00.html">http://community.borland.com/article/0,1410,28050,00.html</a></p>
<p>Problem with the provided version is that it doesn&#8217;t work with BDS 2005 and 2006 due to multiple personalities in these IDEs.<br />
So, here is my update:<br />
<a class="downloadlink" href="http://www.katastrophos.net/downloads/OTAWizardsD2k5+.zip">http://www.katastrophos.net/downloads/OTAWizardsD2k5+.zip</a></p>
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		<title>Optimized GR32_Polygons.pas</title>
		<link>http://katastrophos.net/andre/blog/2005/10/14/optimized-gr32_polygonspas/</link>
		<comments>http://katastrophos.net/andre/blog/2005/10/14/optimized-gr32_polygonspas/#comments</comments>
		<pubDate>Fri, 14 Oct 2005 08:01:29 +0000</pubDate>
		<dc:creator>Andre Beckedorf</dc:creator>
				<category><![CDATA[Delphi]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Graphics32]]></category>

		<guid isPermaLink="false">http://www.katastrophos.net/blog/?p=8</guid>
		<description><![CDATA[As previously mentioned on the Graphics32 newsgroup I&#8217;ve made initial optimizations to the GR32_Polygons unit. This version fixes several inefficiencies and a major performance issue mostly noticeable with the standard memory manager. Initial benchmarking shows a 2.2-fold performance increase. If you want to give it a try, you can download the version here: GR32_Polygons.pas I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>As previously mentioned on the Graphics32 newsgroup I&#8217;ve made initial optimizations to the GR32_Polygons unit.<br />
This version fixes several inefficiencies and a major performance issue mostly noticeable with the standard memory manager. Initial benchmarking shows a 2.2-fold performance increase.<br />
If you want to give it a try, you can download the version here:</p>
<p><a class="downloadlink" href='/andre/blog/wp-content/GR32_Polygons.pas' title='Optimized Polygons unit'>GR32_Polygons.pas</a></p>
<p>I&#8217;m still working on some other improvements not included in this file.<br />
Please let me know, how it performed for you.</p>
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